Tag: sony
-
PSP Game Transfer and Error Message Woes
It seems I don’t exactly have the best luck with video game hardware lately. My 360’s USB ports seem to be on the fritz, my Wii has graphical glitches that seem to stem from WiiConnect24 (a story which I somehow missed back in 2007), and my PSP? Well, other than the one that just flat-out…
-
Apple’s Smug, Egotistical, and Misleading Self-Proclaimed Jump to Gaming Market Leader
It feels like we could go on endlessly about 9/9/09. It was the tenth anniversary of the Dreamcast, the tenth anniversary of Final Fantasy VIII, Harmonix’s The Beatles: Rock Band came out, and… Apple randomly decided that it’s the market leader in handheld gaming. Apple held a press event on that date announcing new developments…
-
Online Consoles Follow-up
As a follow-up to some material covered in episode seven of our podcast, here are a couple quick bits of information and reading: – At E3, Microsoft announced that they had one more title to bring over to “Xbox Originals”… and then it’s done. We can probably safely assume that no more software updates will…
-
Does The PS2 $99 Price Point Affect You?
As of April 1st (being tomorrow), the PlayStation 2 will officially (and finally) hit that magical $99 retail price. As someone who owns two PS2s already (US & Japanese; my PS3 is the 40 GB with no backwards-compatibility), I initially thought this would not affect me in the least. But then I got thinking. At…
-
PSP Post of Peril (Total Hardware Failure)
You may have heard a little bit about this on the podcast, but now that the entire situation has been resolved and I have all necessary images (and video!) to go along with the story, it is time to share my experience. First up, however, you will need a little bit of back-history with my…
-
E3 Press Conferences: 5 Questions
So yesterday and today were the press conferences / media summits / whatever they are for Microsoft, Nintendo, and Sony (in that order). As to be expected, I followed along with all the live-blogging, checked out the audio/video feeds later on, and read as much as I could possibly read. After having a little bit…