Author: vegettoex

  • Professional Podcasting

    Yesterday I recorded (and today I edited) my first “professional” podcast… that is, the first episode of the new podcast we are doing at my job. It was incredibly exciting. I got to spend a little money on upgraded equipment from what I own at home (mixer, mics, etc.), get the troops rallied around the concept, develop show outlines and schedules, etc.

    As you heard in the first podcast episode of WTF EX, some of the most important things Jeff and I thought were necessary for managing time were bringing in sanity and happiness to that mix. In this particular example, what makes me more happy than anything else is being able to take something I’ve learned and experimented with in my spare time over the last few years and apply it to work. I’m actually making money doing something I love, and on top of that, I’m spreading valuable information that will make the world a better place. I don’t forget for an instant that what I just said doesn’t happen to many people, and I’m incredibly thankful for it.

    How about you all? Do you have any life stories / examples of something similar?

    (BTW, if you’re reading this blog and haven’t responded saying who you are, you’re obligated to do so!)

  • “Shining Force II” Hits Virtual Console

    It hit the European Virtual Console last Friday or so, and today we got it for ourselves!

    Shining Force II

    Shining Force II is a game that I probably shouldn’t have a whole lot of familiarity with. As you probably heard in our first episode (and then on my personal Top 10 list), it was Final Fantasy VII that got me most interested in playing additional RPGs. A few years earlier, though, I dipped my toes into the pool with this game.

    I actually didn’t own the game myself, but instead played it on the Sega Channel. I loved the game so much that I refused to save any other games from month-to-month, just in case Shining Force II disappeared for a little while.

    (As an explanation, the Sega Channel was basically an on-demand gaming service offered by a couple cable TV providers in the mid 1990s. You rented a device from them, plugged it into the top of your Genesis, and plugged a cable cord into it. They refreshed games every month. There would be about 50 or so, and they would rotate in and out. A game may be there one month, gone the next, and then right back again the following month. However, you could only save one game at a time. If I wanted to play Shining Force II and keep my save indefinitely, I couldn’t save any other game.)

    I won’t lie. What I really liked about the game was the cheat code that allowed you to control even the enemies. I couldn’t die. I could just breeze through the story and not worry about ever messing up. At the same time, though, there was a lot to love about the game. Whoever Motoaki Takenouchi is, their score was absolutely top-notch, and remains a favorite to this day (if you pay attention during podcast episodes, you may even see this love at work). From the blaring title screen music to the jazzy town music, it was all over the place in tone but had such a consistent feel to it.

    The amount of characters was another thing I simply had never seen before in a game. What really flabbergasted me was using the aforementioned cheat code to also rename every single last character in the game… and then never actually getting around to meeting half of those characters. Holy crap!

    The grid-based fighting system was also new to me, and something I still haven’t gotten myself back into ever again (never played any additional strategy/tactical RPGs).

    Long story short, you are silly if you do not spend the measely 800 Wii Points to grab the game on Virtual Console. Even though the going price on eBay has come down over the last couple years, $8 is a steal. I can’t wait to re-live my junior high years with this game.

    Once I get around to finishing Super Mario RPG, that is. Which I don’t have any time for right now. You know, getting married in two weeks and all.

    Regardless of that fact, we have a podcast episode coming for you! That’s right… episode four should be making its way online sometime later this week. Half of it is going to be new material, and half of it is actually going to be recycled material… but only if you happen to have listened to a certain podcast episode on Daizenshuu EX a couple years ago. It’ll all make sense once it comes out!

  • Cover Scan Requests

    Hey, all. This is probably going to sound like a request a typical scummy bootlegging kid would make, but believe it or not, it’s a genuine request!

    You’re all familiar with buying used games, I’m sure. More often than not, we’re getting our used games from GameStop. Well, I’ve picked up two original Xbox games that did not come with the actual cover/spine slip. They look really ugly over on my game rack like that.

    I was hoping someone out there might own copies of these games and be able to scan those covers (front / back / spine) for me!

    The games in question are Tony Hawk’s Pro Skater 2X and Jet Set Radio Future / Sega GT 2002 (dual-pack).

    Can anyone help?

  • Nintendo’s 2008-2009 Updates

    Well, we’ve got a new Nintendo DS on the way (along with a few other things).

    There has already been a bunch of discussion about the whole thingie-ma-bob, despite the press event only happening within the last 24 hours (as of this writing, Nintendo has yet to hold their US press event). However, there are a couple very specific things that I wanted to bring to everyone’s attention.

    The first item of interest is the removal of Slot 2 (the GameBoy Advance slot) on the DSi. As you no doubt heard from episode two of our podcast, the issue of backwards compatibility is of both major interest and apathy among us (depending on the system, games, etc.). A huge point we brought up was that Activision’s Guitar Hero: On Tour, as well as the upcoming On Tour Decades on November 18th, rely(ies) on Slot 2 to house and interact with the guitar frets attachment. Needless to say, these games will (theoretically) be completely unusable with the DSi.  I suppose it’s a good thing for Activision that they already got their Guitar Hero: On Tour & DS bundle out the door earlier this year, because that thing is looking more and more irrelevant as information comes out of Nintendo today.

    This is yet another example supporting my personal belief that Nintendo has been one step behind where they should be with regards to… well, everything… since the Gamecube. I know, blasphemy, especially considering all the profit they are raking in. Hold on.

    Microsoft realized and made it clear back with the original Xbox that digital distribution was going to be huge for conoles (even if you missed all of the other signs out there), but Nintendo really had no foresight for this. The Wii’s internal space was limited to microscopic levels (more on this in a bit), and the DS had Slot 2 to play actual GBA games.

    Of course, you have to consider Nintendo’s approach during the DS’s launch. To them, it was their “third pillar” (main console / GameBoy line / the new DS). For the time, it was a brilliant move; if the DS failed, well, that wasn’t meant to be a replacement for the GameBoy line (right… with it having the GBA slot, and all), so no big loss! Luckily for them, the DS has become a global phenomenon. That Slot 2 is where it gets tricky, though. Would the (original) DS have taken off without it? Keep in mind that nearly every late GBA game was coming with little pamphlets showing you how you would be able to play them on a DS in a whole new light, so to speak.

    My point is that if Nintendo really wanted to crank up the digital distribution and sell us GB/GBC/GBA games directly for our new DS, they should have cut Slot 2 out of the DS Lite. The DS was already popular, but the DS Lite is what really… how do I put this… oh, just insert an “it prints money” joke here. Now we have that device in what appears to be every-other-person’s hands no matter where you look, and the GBA slot is right there with them. I’m pulling some Wikipedia-research on you right now, but the numbers look like ~80 million GBAs, and ~77 DSes (so far). That means that there’s already a huge crossover with DS owners that probably have a nice little GBA game library kicking around somewhere. I’ve mentioned this on the show plenty of times: why would I re-pay for a game on a new format when I have the original cartridge sitting right over there?

    Of course, there are plenty of reasons (as seen by my constant purchases of Super Mario Bros. and The Legend of Zelda games) with convenience and portability being the main ones. Nintendo is really going to have to prove to these millions upon millions of potential customers exactly why they need to re-pay for Super Mario World: Super Mario Advance 2 (on top of already paying for the original SNES version on Virtual Console, on top of still having the cartridge sitting in their Super Nintendo). Price is going to be a key factor, and one that I do not feel they have been particularly persuasive with. We know the DSi digital distribution pricing scheme will be between about $2 and $10, but there is no further clarification on what will be sold and for what price level.

    How does Pokémon play into this, by the way? A huge deal with Diamond & Pearl was the fact that you could put all of your Generation III games (FireRed / LeafGreen / Ruby / Sapphire / Emerald) into Slot 2 and do all sorts of neat things (transfer the critters via Pal Park, mostly). How about future games? How are we going to be expected to transfer from Generation IV to Generation V? Will we need two DS systems?

    That also brings to mind what I call Nintendo’s “tethering” to the DS. If you play certain games (and especially if you go online with those games), you will notice that the games tell you that your system and game are being considered a single entity now, and will need to be used together exclusively. For the most part, this presents no problems other than ending up with a new friend code if you decide to upgrade from a DS to a DS Lite, for example. For games like Pokémon, though, it gets a little more difficult. I actually do not know the full extent of it, so perhaps you all can help me. What are the ramifications for taking a Generation IV game to a new system? If I start playing it on a DS Lite instead of my old DS, will My Pokémon Ranch recognize that it is still the same game? Will I be locked out of transferring back my little guys? It may not be the same system + game combo, but gosh darn it, it is still the same cartridge!

    Finishing off my backwards compatibility ranting and raving is the whole idea of the “Wii de Asobu” (Play On/For Wii) series. Just like Capcom did with Resident Evil 4, but actually applying a brand to it, Nintendo is going to re-releasing a bunch of Gamecube games with enhanced Wii-specific controls. You don’t get to play a new Pikmin game, but you sure get to play the old one… with Wii controls! In all honesty, this actually sounds like it could be pretty interesting. Metroid Prime fans are probably salivating at the thought of re-playing the first two games with the Prime controls. Imagine going back and playing Wind Waker with the Wii’s Twilight Princess controls; while they may not have been as necessary or appropriate as the Metroid Prime control evolution, going back to non-Wiimote+Nunchuck for Zelda can be a little off-putting. This is pretty ingenious on Nintendo’s part, in that they (once again) get to charge you (once again) for playing the exact same game (once again) only slightly differently.

    You will notice I am ignoring all the things like the internal cameras, further embellishing on the SD card slot, downloadable web browser, music playing, etc. These are all the expected next-steps for Nintendo, and I honestly just do not have a lot to say about any of them.

    The last thing I did want to address is Nintendo’s admission that there is insignificant storage space available on the Wii, and that they will be utilizing the SD card slot to solve this problem in Spring 2009. I have spoken before about my experiences with having to clear out the fridge, so I will not bother going into it in-depth again. It would not surprise me if it was Nintendo’s arrogance that got them into this situation, though. They honestly believed that there would not be any storage problem, and they honestly believed that moving things to and from (rather than executing directly off of) an SD card was sufficient. That would be perfectly fine… if they weren’t also selling us Nintendo 64 games, Turbo-CD games, and WiiWare games. Especially with the latter, it was probably quite shocking for them to realize that the less-than-512 MB really isn’t enough to actively use the system for what they’re now intending it to be used for. The SD card slot is really the most simple solution, and I am thoroughly glad (and relieved) to see them utilize what is actually right there inside the system, rather than pushing more useless white plastic our way.

    So what about you all? What are your thoughts on everything? It was certainly a lot to wake up to this morning, that’s for sure.

  • SNK vs Capcom: Match of the Millennium

    I briefly hinted a couple days ago that I was going to have some more Neo-Geo/SNK action coming your way, and so here it is…!

    You have probably heard on the show our little story about the Neo-Geo Pocket Color. If not, the short version is that Andrew picked one up our senior year of high school (1999-2000), and suddenly it became a little cult hit in our area. At least half a dozen people seemed to have one within the next week, which… if I’m doing my math correctly… accounts for at least 98% of the installed base of the system, in total, globally.

    I’m kidding, I’m kidding. But seriously. Weird.

    We all played the crap out that little system and its games. Remember that at this time, the newest handheld we had going for us was… what?… the GameBoy Color…? The GBA wouldn’t see a release for another two years or so, and before the NGPC, we were trading Pokeymanz (yes, seniors in high school were playing that game… in calculus) and not a whole lot else.

    I actually didn’t pick up the system right away, for whatever reason. I guess I just played Andrew’s constantly. Needless to say, the system didn’t last all that long, and it soon became very cheap and very unheard-of. I finally picked up my own system the following year during my freshman year of college. If I remember correctly, every couple of months Amazon was getting in some overstock that they were selling off at a bargain price. I believe that I grabbed the system (packed in with Sonic the Hedgehog: Pocket Adventure) for $30. Not a bad deal!

    Since then, the system has mostly sat in its box over on my shelf, with the occasional break-out to show wide-eyed friends a handheld console that they had never seen before in their lives. As much as we loved the darn thing for the few months that it was the new-hotness, that love seemed to mostly be in memory and not quite in practice.

    One of the games that we played the Hell out of, though, was (and this should be no surprise if you’ve been following along with us) SNK vs Capcom: Match of the Millennium. Being the actual first game in the SvC/CvS series, it was quite a novelty! The controls were spot on, the dialog was hilarious, the unlockables were wonderful, the music was amazing… it’s shocking to me that they didn’t port this over to GBA!

    Neo-Geo Pocket Color (system and games)

    Well, I finally picked up my own copy of the game at Anime Weekend Atlanta last month. It cost me $30 (omglolz price I paid for the system), but I don’t have to iron out my plan to steal it from Andrew, anymore.

    MotM Screen Shots

    It was quite a trip playing an old favorite like this game. It’s one of those games that you continue to quote long into your adult life (for example, “Gwwwaaa! I can’t stop me!” and “It’s Mai Time!” are NGPC staples). While I thoroughly enjoyed getting back into it, the DS and PSP (especially the DS Lite and PSP-2000) have really spoiled us all when it comes to handheld screens. It’s better than the old GameBoy systems, but unless you’re in perfect lighting, it’s damn well near impossible to see what you’re doing. It doesn’t do the actual graphics any justice, and that’s such a shame. I’d love a DS port of this little bugger… so long as I can also get one of those little clicky, faux-analog nubs to place over my d-pad, as well…

  • Who Are You?

    I did a similar thing over on Twitter a couple weeks ago, and I think I only got one response :P.

    I know there are people out there that are reading this, and a few of you have already commented on a few blog posts. Just out of curiosity, though, who are you? How’d you get here?

    No, seriously. I really want to know. If you’re reading this, consider yourself obligated to comment and tell me! Even if you think I know who you are and know that you’re reading, respond anyway. It’ll feed my internet popularity ego.

    Which really isn’t something I need, but whatever :P.

  • More “Rock Band” DLC Problems…?

    So this morning I tried to download another one of those songs that I’ve been dying for and drowning in anticipation for: “Under the Bridge” by a certain band with Chili Peppers that may or may not be Red Hot.

    Note that I’m not really the biggest RHCP fan in the world. In fact, I don’t really like them that much at all. Especially over the last few albums, I feel that it’s VERY much turned into a monotonous string of the same music over and over. Does that say something for Anthony’s getting clean? I dunno. But that’s not really what I’m here to talk about.

    Under the Bridge” is one of those new-classic-rock songs, having been one of the most played songs of the early 1990s… and quite frankly, being amazing. I was still a kid/teen in the early 1990s, and so I have the same rememberings and fascination with the song that, perhaps, songs from bands like The Who and such are for an older generation.

    Needless to say, I hopped right on Xbox LIVE this morning to grab the song. It’s not like I was going to have any time to play it before work, but it’s the principle of the matter… I like knowing it’s sitting there already on my hard drive, ready to play when I eventually get home (have a meeting with the DJ for our wedding after work today, so my playing is getting delayed even further :P).

    Clicked to download. 1%. Ran off to cook breakfast. Came back. 1%. Raised an eyebrow. Sound effect and notice that it failed to keep a connection and I would have to re-download. Huh. Tried again. Same end result. Signed off and back on. All other internets working. Tried again. Same end result.

    Here’s hoping we don’t have another Moving Pictures-style “technical difficulties” issue, and it’s all resolved by the time I get home tonight…

    Anyone else have any issues? How about you PS3 rockers?

  • I don’t know what to title this. “E-mail and parents”…?

    So for the last many years, I occasionally receive spam specifically geared towards a car enthusiast. Nothing strange here, but keep reading.

    Let it be known that my dad owned a Corvette for a while, and thought he was the super-awesome car guy. He got rid of it a few years ago, mostly because he didn’t really have a whole lot of time to actually enjoy it besides pumping money into it to keep it clean and shiny.

    I’ve told him time and time again that it’s not OK to use my e-mail address to sign up for extra entries on sweepstakes, mailing lists for coupons at the local car supply stores, etc. I understand that he really wants to win those things, but it’s not NOT a big deal ‘cuz pressing “DELETE” on the keyboard wears a little thin after a while (spam filters are only so good, blah blah blah). It’s certainly slowed down lately, but I occasionally get one that reminds me that he’s still doing this stuff.

    Today I received an offer for a complimentary car inspection from a dealership down the street from him in Richmond, Virginia (note that I live in New Jersey). This clearly says to me that he’s still using my e-mail address to sign up for things.

    What does this mean? What does it say? He’s the type of person who types full URLs into the search bar, and also didn’t understand why it wasn’t OK for me to “just put in a little higher bid” on one of his eBay auctions to force the other guy to bid more. It’s not like he’s a bad guy, or anything (though he would be extremely defensive if I called him on it, again). So what is it? Are we just so in tune with the internet and its associated culture that we don’t even know how to explain these concepts and best-practices? Are they that foreign to people? Or are some people just inherently inconsiderate, regardless of the context?

  • New Games This Week

    This is a question mostly aimed at Andrew… but you all are free to reply, as well :P.

    Sonic Chronicles: The Dark Brotherhood (DS) and Silent Hill: Homecoming (PS3/360) are both out this week. Are you picking up either of them? What’s your interest level in them? I know you were aprehensive about the new Silent Hill after watching some previews of it.

  • Psyched for “King of Fighters XII”

    The art style of Street Fighter IV is definitely something to write home about, but all of us above the age of 20 were still halfway sad to see the (numbered part of the) series finally abandon its 2D roots (yes, I understand Arika and the EX series exist, and as much as I enjoyed it, it’s still an off-shoot… that can be a story for another time).

    Holy Hell, SNK/Playmore is totally keeping 2D alive with &%#$ing STYLE.

    King of Fighters XII

    The King of Fighters XII is looking to totally blow the socks off of us 2D-fighter fans. Game Trailers has the latest preview video up for viewing, and it’s sexy as Hell. This game is going to be an amazing complement to have alongside all of the 3D fighters we either already have (Soul Calibur IV) or are coming soon (Street Fighter IV).

    My history with the KoF series is a little all over the place. I was very casual about it up until around 1998, and then got incredibly hardcore with it (well, “hardcore” for me). After 2000, though, the games all started bleeding together for me… not to mention the bosses got slightly ridiculous both in style and cheapness (seriously, Goenitz… bite me). ’99 was probably my favorite game in the series thus far. I know a lot of the seriously-hardcore fans have a problem with the striker system, but the specific characters that were in the game, the backgrounds, and the music (oh god, the awesome music!) are what really sell the game for me. I also dipped into the Maximum Impact series, and thoroughly enjoyed 2006 / Maximum Impact 2 despite its transition into quasi-3D.

    There’s not much of a point to this entry other than to check in with you all and see what your hype level is for the upcoming fighters… and specifically, KoF. Who’s really digging the updated style for the series? Who’s picking up the American release of ’98 Ultimate Match on LIVE Arcade, and/or already picked it up on PS2?

    I’ve got some more SNK love coming for you soon with some talk about a game I finally picked up for myself on Neo-Geo Pocket Color…