Author: vegettoex

  • HDTV Gaming and Lag: First Impressions

    One of the things I was most excited about and terrified of in the move to the new house was finally having a current-generation TV and audio setup to go along with the now-current-generation video game consoles. Up until last month, I had been gaming on a (decently sized) SDTV with its built-in speakers. I was at least playing the 360 and PS3 through component cables, but it was 480i with crappy audio none-the-less.

    But let’s take a step back, first.

    While I have not kept up with anything in a formal sense, I consider myself as having a bit of a musical background. In addition to my deep love of music (as seen by lo-fidelity), I played saxophone back in elementary and middle school and even took private lessons for a couple years after that. I dropped it mid-high-school for a variety of reasons (I think I wanted to play ska music but didn’t know what it was I was looking for), but the background was enough to carry with me and give me a wonderful frame of context for years to come. I think I have a finely-tuned ear for music, an incredible sense of rhythm, and pretty decent hand/eye coordination… all offset by a horrific singing voice, but you can’t win ’em all.

    So what was horrifying about the move to HDTV gaming with a new sound system? It was the A/V lag inherent in the new technology that frightened me away like a dog with its ears down and its tail between its legs. For someone who can tell if anything is off-beat by even the most minor of measurements in milliseconds, “looking forward” to lag does not seem to make much logical sense. I ended up going with the following items for our setup:

    – Pioneer PDP-5020FD Kuro 50″ Plasma TV
    – Sony STRDG920 7.1 A/V Receiver
    – Polk Audio RM6750 Speaker Set (Center / 2 Front / 2 Surround / Subwoofer)

    Between all the HDMI and component cables, speaker wire, and miscellaneous items I made sure to pick up ahead of time, we were able to put together a complete setup (with an additional two speakers coming at some point in the near future, and actually putting the surround speakers somewhere other than in front of the TV):

    hdtv_lag_setup

    I knew things would potentially be OK with games like Rock Band where there was a thorough lag calibration system in the game’s options, but that wasn’t what I was most worried about. I wanted to start with the very basics, and move up from there. The first thing I popped in was the Wii, and set its display to 16:9 and 480p. It was wonderful to finally see the system taking advantage of what it could do in a larger display format, and I salivated at the thought of finally being able to see things in games like Super Smash Bros. Brawl. However, like I said… let’s start with the basics. It’s Virtual Console and Super Mario Bros. time.

    hdtv_lag_smb

    I was very much let down by the fact that the Wii did not automatically adjust to display games in their 4:3 format, and instead stretched it out to fill the 16:9 display. While there are a variety of ways I could adjust this, I found that the most convenient was to switch the receiver to output in 480p (rather than the upscaled 1080p), which for whatever reason scaled it back to 4:3 progressive rather than 16:9 progressive (which the TV then recognized and added the gray pillar bars on the sides)… but that was OK. Display issues were the least of my worries, though, since I knew I could adjust those on the fly. I was most concerned about lag, and especially with games I knew as intimately well as the original Super Mario Bros. Everyone has games that they have grown up with and feel are almost an extension of their hands and fingertips. Muscle memory takes over, and you feel like you could play an entire world blindfolded if you absolutely had to.

    This is where it starts to break down. While it may be imperceptible to those not as familiar with it, Super Mario Bros. actually felt sluggish and unresponsive. Mario still jumped when I pressed “A”, but there was just enough of that insignificantly minor delay that I was accidentally jumping into Goombas and missing a couple pixels on the edge of a staircase after a jump. It was as if someone stole half of a cookie from me; the love and enjoyment was still there, but I knew I was missing something that held it back from being a complete whole. This made me wonder if I wanted to bother playing any old games at all on the newer setup if they were not going to feel the same to me. Sure, you could go tinker around with things like the receiver’s A/V lag calibration, but that only helps with things like movies where it can delay them both to match each other without worrying about real-time controller inputs to actively display in real-time right back at the viewer (geeze, that’s a mouth-full).

    I decided to play another “old-school” game, but this time one that I was not as intimately familiar with. Would I even be able to tell if there was lag? If I had zero frame of reference, would I know any better? With all the hub-bub over the new release, and remembering the minor fanboy fiasco with HDTV lag issues when it first came out on Virtual Console, I decided to go back and play some more of the original Punch-Out on NES. I had only briefly played the game as a child, and even though it had been sitting on my Wii for months upon months, I had still only briefly played it and therefore had no memories to compare it to. How would it fare?

    hdtv_lag_punchout

    Well, I did the best I have ever done in the game. I made it up to King Hippo and could not honestly tell if there were lag issues. I am sure beyond all reasonable doubt that there were delays in the movements due to input lag… but coming into it completely fresh, I could not tell the difference. It felt like an entirely normal gaming experience to me, and one that I enjoyed to its fullest. Was my brain compensating for the lag, but making the entire process transparent to me since there was that lack of a frame of reference?

    I have since played plenty of other games, both of an old and newer generation. I put an entire day into Pure on PS3, and while it may be due to the customizations and general control style of those types of games, my ATV felt as it should. Playing as Jigglypuff in Brawl felt normal… but then again, it’s a slow character, and the Wii was playing in its standard 16:9 / 480p. Street Fighter IV and Soul Calibur IV felt completely normal, as well… and those are faster games that we expect to have and demand pixel-perfect responses from. I still have a problem even with games like Rock Band, though; while the calibration options are supremely impressive, it does not change the fact that you are not actually playing the songs in real-time. When the drum solo bits come up, what plays through the speakers is not at the same moment as when you hit the drum pads (it is delayed by just a few milliseconds)… which in addition to making you look and sound like a complete spaz of a drummer, it can throw off your rhythm by leaps and bounds.

    I still have a lot to learn about these types of setups and the best customizations to make. The Wii’s settings in conjunction with the type of upscaling the receiver is doing seem to have an effect on the input lag. I continue to learn more about the TV’s options and its different modes, so I may be able to customize things a little more to reduce lag (it looks like the “Game” display mode does nothing more than adjust colors and brightness, but when used in conjunction with another switch it may turn off things like noise reduction that affect display lag).

    Instances like this make my yearn for the days of old when we hooked up a RF switcher to the TV (uphill both ways in snow)… and we liked it. Technological advancements like this are common place in all hobbies and everyday life processes, and it pains me to think that I am getting grumpy over them. While the ends may justify the means (having an impressive, enthralling, and engaging gaming experience), it reminds me of other hobbies like AMVs where the necessary preparation effort and time-sink are enough to deter me from even getting started, despite loving the end product.

    Maybe having a retro setup is the way to go…?

    hdtv_lag_oldsetup

    That doesn’t change the fact that I will be picking up more older games via download services like Virtual Console and XBLA than I will old NES cartridges (though, incidentally, I do have the NES hooked up to an even smaller TV in our finished basement). Will the lag be non-existent to me in games I have never played? Will I be able to optimize things better as I go along and learn more about the setup I’ve purchased? Can we just go back to the 1980s, please?

  • No Phone, No Cable… Living Just Fine

    I just saw this report over on the Centers for Disease Control and Prevention website talking about the cancellation/removal of land-line phones in favor of cell-phone-only service. We are apparently at a point where one-in-five American homes have removed their plain ol’ telephone service in favor of exclusively using cell phones. The wife and I have been this way since 2004 when we moved into our first apartment, and continue to be this way in the new house. In addition to that, we also canceled our cable television service shortly before moving, and continue to operate with no traditional television service.

    You know what? Things are just fine.

    In terms of telephone service, it makes complete sense to abandon the land lines. While the quality of cell phone calls still leaves a lot to be desired, it suffices more than enough for my phone conversation purposes, which typically do not last longer than one minute unless I am calling my parents. If I am on the road or otherwise out and cannot be reached, my simply not answering the phone is exactly the same thing as someone calling me and not being home to pick up the phone. Combine that with text messages that completely replace voice mail in terms of disseminating tiny bits of information in quick, easily-digestible form… well, you’ve got a winner.

    As for television, it is equally fine without it. We have enough things to keep us busy after the move that we have no time to just sit around and mindlessly watch television, anyway. Once things settle back down a little bit (which they are already beginning to do), we still have more than enough viewable-passive-media to keep us entertained until the ends of time without needing to obtain anything else. Throw video games into the mix, and I have a hard time understanding why I would ever actually need cable service on my television. In fact, the word “television” does not accurately describe that 50″ Kuro in my living room now, since everything from that to the “old TV” to the computer monitors are really nothing more than display surfaces of varying sizes and aged technology. Whether it’s a video game, a DVD, a Blu-ray, episodes downloaded online and burned to DVD+RW for viewing on the PS3 or 360… all of these display surfaces act in exactly the same way without needing to pay someone to be constantly broadcasting a live signal to them which I have no interest in tuning into, anyway.

    I will admit there is a strange sort of “learning curve” to not being able to just sit down, hit a power button, and expect an in-progress video. Everything must be manually initiated. In the long run, I prefer this. Beyond the cost savings, I find that I gain precious minutes here and there that might otherwise be spent mindlessly flipping channels before realizing there is nothing to watch and starting up some other activity. Now-a-days, I just go right into whatever that “something else” would have been.

    I’m constantly reminded of that Seinfeld episode where Kramer wants to cancel his mail. Can we do that, yet?

  • Quick Plug: lo-fidelity episode 20

    We typically don’t plug things on our other websites unless they warrant it, and this is one of those cases.

    Jeff and I do a bi-weekly podcast called lo-fidelity where we review music, discuss music, give a top five every week, etc. It’s a really good show, and I encourage all of you to check it out. It’s understandable if that’s not your thing, though… but you still might want to check out episode 20. We reviewed the new album, Dawn Metropolis, by Anamanaguchi. They are what would be considered a “chip-tune” band; that is, they use hacked NES hardware (and a Game Boy in one track) to create new music. We also interviewed Peter Berkman from the band. We wrapped up the episode with our top five video game songs.

    So go on, video game music lovers. Until we get our shiz back in order and all three get together in the same room with microphones again, check out episode 20 of lo-fidelity and indulge in a little gaming love in podcast form.

  • Two Quick Movie Reviews

    Hey, everyone. It’s been a while since I’ve posted anything up over here. As you can probably guess, the move to the new house has put a temporary slowdown on updates across the board for me. I’ve put a couple quick things up over on vgconvos, and I was able to record episode 20 of lo-fidelity with Jeff, but everything else is still settling back down into normalcy.

    Making it even worse was coming down with a cold over the weekend. However, my sickness benefits you, because it gives me something to blog about. See… when I’m sick, I like to watch terrible movies. There’s nothing more comfortable to me while blowing my nose and drinking endless glasses of water than curling up on the couch with a cat and denying myself the privilege of watching something genuinely worthwhile. Yesterday, those two movies were Hancock and Fantastic Four: Rise of the Silver Surfer.

    These will not be long, in-depth, helpful reviews. Remember my state of mind while watching them.

    Hancock was interesting for half of its length. Once the big “plot twist” comes in (and is literally thrown through the wall of a house), it immediately becomes garbage. Similar to the most recent Hulk movie where I found Banner a more interesting character wandering around South America trying to keep himself under control (rather than Hulk-ing out and smashing things), I found Hancock a much more interesting character trying to deal with his public image and vices. The same could be said about characters like Batman, and in more recent American comic book film cash-ins, Iron Man. The faults and demons of these characters are far more interesting than the BANG ZOOM CRASH aspects. Sure, coming around the same time as Iron Man and having a superhero with a drinking problem is a little strange, but Tony wasn’t flying through the sky drunk dropping cars on buildings. All in all, it wasn’t a terrible movie, but lost its purpose and soul by going the flash route midway. As one last point, I would like to say that all children in this movie (especially the very first one you see, and the main child throughout the rest of the movie) were terrible actors beyond belief.

    Fantastic Four: Rise of the Silver Surfer was almost entirely garbage, on the other hand. I wish I remembered more about the “first” (well, prior) movie, but I saw it in theaters when it came out, and I have a difficult time remembering anything about movies I’ve seen, anyway. I know comic fans had a problem with Galactus being a giant space cloud, but knowing next to nothing about the series, I found it an acceptable change (unlike “the giant squid”, where I have problems with both the original and movie-changed ending). The overall story, however, was laughable. The acting was only acceptable, with Jessica Alba being exceptionally terrible, yet again. The cheese factor goes above and beyond comical to ridiculous with scenes like the bachelor party dancing (do kids think this stuff is funny, ‘cuz I sure don’t…?). I would like to say more about the movie, but despite seeing it less than 24 hours ago, I am already forgetting nearly everything about it.

    I certainly don’t regret watching either movie. They were the perfect type of ridiculous (if not “stupid”) popcorn action movies I look for when I’m sick and need to take my mind off of just how terrible I feel. What about you all? Have you seen either movie and have some thoughts you’d like to share? How about things you like to do when you’re sick?

  • Xbox 360 License Transfer Issues – Resolved

    That was a pretty easy fix. My Xbox 360 license transfer issues have been resolved, and it legitimately took nothing more than a simple phone call.

    I received a follow-up voice message two days later, as promised, letting me know that the license transfer was still being worked on, but it would be resolved soon and to give them a call back if I had any questions. Later on that day, I received an e-mail letting me know that the transfer was complete. To fully resolve the outstanding issue, however, I would have to go through a manual re-downloading process of each and every individual item purchased while the hard drive was being used on the previous hardware. It was an easy process, if not time consuming. Your “Download History” in “Account Management” is painless to go through, so I sat with a drink and went through one-by-one re-“downloading” each item. I place “downloading” in quotes because the download immediately jumps from 0% or 1% all the way up to 100%, since it is only updating the license on the downloaded content, rather than fully re-acquiring said content.

    After going through this process, all Rock Band DLC was accessible even when the ethernet cable was unplugged. Good job, Microsoft.

    Now if only we didn’t have this pesky problem called “DRM” that made it impossible to use the things you thought you paid for but really only paid for a license to use at the sole discretion of the overlord company…

  • Price of iPhone Games Not Necessarily the Issue

    While eating lunch today, I stumbled across an article on MSNBC called “Will the people pay for quality iPhone games?” It was an interesting question, and one I often wonder about both for myself and for the gaming public as a whole. We have heard Andrew say a few times on the podcast that he simply cannot imagine spending “that kind” (any kind?) of money for games on that type of platform. Meanwhile, Jeff and I tap away at things like wurdle.

    In the article, Andrew Stein, director of mobile business development for PopCap, says:

    We need to be cognizant of some of the competitive pressures, but at the same time our games offer huge value to the consumer. We’re not interested in devaluing the brand by pricing it at 99 cents. It is a premium experience. We do invest a lot in our products. We take the time and do it right.

    I can somewhat get behind and understand the logic of that kind of statement. It can be incredibly tough from a development standpoint to put any type of time and energy into a product and then be “forced” to “devalue” the product just to “compete” (though one could argue that any of those words and their possible negative connotations could be replaced with ones with positive connotations such as “given the opportunity” to “undercut” the competition so they can “showcase their talent and gain a leadership foothold”). While plenty of terrible games are made, I would not imagine trying to take anything away from a genuine product with geniune effort. I understand the balancing act that needs to happen, and it seems like PopCap does, as well.

    However, then we get a quote from Steve Palley, who MSNBC lists as “founder of iDevice game-review site SlideToPlay.com and former Editorial Guru for Vivendi Games Mobile”.

    We want better, more expensive games, but not enough people are willing to pay for them to make them profitable. It sucks. For now, the main use case for the majority of people who buy iPhone and iTouch games is the one-to-five minute ‘gameplay snack.’ They want novelties and amusements, not gameplay.

    I am horribly confused by this statement. For someone coming from a game development background in some capacity (being employed by Vivendi) and now a part of the general enthusiast press, this seems to contradict itself. We just heard from one person in game development that they want to create these expansive environment and gameplay experiences, which Palley backs up… but then goes on to say that it is simply not what people want.

    If that’s not what people want, why on Earth are you wasting your time, effort, and ultimately money to produce something that no-one wants?

    We have had a similar situation on another handheld platform, which goes against everything that was anticipated. Grand Theft Auto: Chinatown Wars (a new game in a well-established, always-high-selling franchise) is having trouble pulling in the numbers on the Nintendo DS, one of the best-selling systems in the history of the industry with a ridiculously large installed-base throughout the world.

    An incredibly well-reviewed game from a multi-million-selling franchise on arguably the most successful system in the history of the industry with a highly-visible advertising campaign is having trouble selling? What’s going on here…?!

    Analyst Michael Patcher has popped up a lot in gaming blogs and news stories as of late, so while I feel slightly ridiculous bringing these points up again if you have already read them, I promise you that it all pulls back to the bigger question in the end. Patcher states in a later Gamasutra article:

    … “we can’t say that Take-Two made a bad game or marketed it poorly,” he says. “Instead, they created an M-rated game for a largely E and T audience, and those DS owners who are legally allowed to buy an M-rated game are not particularly interested.”

    While things may change over time (as Take-Two insists they will, with Chinatown Wars having long-legs), for the time being it appears Take-Two made a great game for the wrong market.

    I don’t see any difference from iPhone game developers making huge, immersive, “expensive” games… for an audience that just wants to play a Tetris clone for thirty seconds.

  • Xbox 360 License Transfer Issues

    Hey. In the new house. Let’s blog, again.

    So as you may have read on the site and heard on the podcast, I received a replacement Xbox 360 last September. I did not have a single problem since then (knock on wood). I went through all of their directions and re-downloaded items from my “Download History” if I needed them. All set to go.

    Well, I just moved. The internet connection is up in the loft. To get on Xbox LIVE right now, I have to run a bazillion-foot ethernet cable down over the railing, across the living room, and into the 360 in the TV stand. I could buy a $100 wireless adapter, but that would be ridiculous (though I probably will do so using bonus points from my credit card so I don’t feel like I’m wasting real money). Needless to say, I don’t keep that cable running to-and-fro all the time.

    The other day Jeff came over to help set up the new ION drum kit. Yes, it’s fantastic. We then attempted to play some Rock Band 2, and of course dived into some recent DLC. No problems there. Then we tried some older DLC… stuff I downloaded before I received my replacement console. Here’s what we got:

    rock_band_song_unavailable

    If you can’t read that (and for the sake of search-engine optimization), it reads:

    The song data you were accessing has become unavailable, and the game cannot proceed without it. Your game session has restarted.

    Since I’m moderately intelligent, I knew it was a license issue. A little Googling around brings up similar experiences, confirming that even deleting and re-downloading the individual song content does not re-license it to the new system hardware. What does this mean?

    A call to Xbox customer support (800-4-MY-XBOX) was in order.

    I ended up speaking with two very nice ladies (with very thick accents, and the second sounded like she was taking the call in a sports stadium full of people). Since I was able to explain the issue clearly and describe to them what the resolution should be, it went very smoothly. I will apparently receive a call back within 48 hours to update me on the resolution, as well as receive an e-mail when it is complete. All I had to do was provide my replacement console’s serial number and system ID a couple times, my gamertag, and e-mail address.

    I’ll update again when it’s resolved. Hopefully this is an easy fix…!

  • Moving Video Games

    Just because I am moving tomorrow doesn’t mean I can’t make a blog post about video games.

    It has certainly been an interesting time getting ready to move with all of these games and systems. I have accumulated more systems in my time at the apartment than what I had owned – in total – previous to moving there. There is gaming paraphernalia all over the place. Not only did I have to disconnect everything, but then I (obviously!) had to clean it and pack it all up. I took a couple photos along the way, and while they are nothing spectacular, they perhaps give a little glimpse into the headache of moving so much stuff.

    First up would be all of the current games. The Gamecube/Wii and the PS2 games were already in pretty standard racks, so I just threw some duct tape from top to bottom to hold the games in place so I could carry them as-is. The 360, PS3, and PSP games got shoved into a box with a couple random GBA boxes lying around

    vg_packing_1

    The Saturn games and miscellaneous system games (PC Engine, Playdia, import Gamecube, etc.) were up next. Thankfully they all very nicely fit into one box. Those PS1 and DS games were going to be another issue entirely, though… I somehow got everything into enough boxes, though.

    vg_packing_2

    Finally, it was time to pack up all of the systems, themselves. I put the three “current-gen” systems in their own packaging (with the 360 double-wrapped in towels and plastic bags to prevent spontaneous RRoDE74… combusting), as well as most-easiest un-packing. The DS and the PSP still need to find their way to a bag or box, but I think all of the old Game Boys and the Nomad have already been packed away. The broken Virtual Boy also made a trek to the new place all by its lonesome. Everything else was going to be eventually hooked up to one of two, alternate, non-HD gaming TVs. It’s a nice little batch of guys.

    vg_packing_3

    (In case you need a refresher, from top-to-bottom, left-to-right, that’s: Gamecube w/ Game Boy Player stacked on top of JP & US PS2s, SNES, N64 w/ memory expansion, Saturn, Genesis w/ 32X, PlayStation, NES, Playdia, Dreamcast.)

    Pictures of all the final set-ups will absolutely make their way to the blog. It will be tough to drag me away from this long enough to write something, though:

    ion_drum_set

  • Older Music Games Cheap… Worth It?

    Yeah, yeah… we missed another month on the podcast. Go ahead. Sue us. I’ve got a perfectly fine excuse (moving!).

    In going through my feeds today, I noticed a couple good deals. One that stuck out to me was Guitar Hero III: Legends of Rock being sold for a mere $9.99 over at Best Buy (360 / PS2 / Wii).

    Now that we’ve progressed into the realms of Rock Band and World Tour (and… sure… Rock Revolution, if you so desire), what kind of benefit or reason do you see for picking up one of the “antiquated” versions of these games? I picked up Guitar Hero III on release date and played the heck out of it, and while I revisit it occasionally for a couple songs and the increased difficulty level, it rarely makes an extended stay in the 360’s disc drive. No-one can sing or drum along, and when the other two games are sitting right there, it is not a very difficult decision which to keep in.

    How about you all, though? If you have not yet picked up Guitar Hero III, does the ridiculous $10 price point sway you? Is the lack of export/compatibility with newer game-engines and (full band) instruments still keeping you away? Do you not even like to play the guitar/bass parts of songs in the first place?

  • Kids and Social Networking – Your Thoughts?

    I am going to be doing a little presentation next week at a luncheon at an organization regarding children being online and social networking. The focus is keeping them “safe” in some sense, but it will be more along the lines of just being aware of what is out there, how to keep tabs on it, building the necessary vocabulary to understand it, etc.

    I think the big thing I am going to harp on is just helping people understand why people join these sites and do the things they do. Once you understand the why, everything else falls into place. As far as I can tell from observation and my own personal experiences, the main reason is just selfish validation. What I mean by that is that people are using these sites basically for the purpose of having their own existence justified and validated by receiving positive feedback. Whether it’s Digg promoting things, Facebook with the “like” button and status update responses, Twitter and getting responses to tweets… everything is intended to be a virtual pat on the back to just prove that you exist.

    While narcissism extends far into adulthood, there is no denying that it is far more prevalent among children (especially teenagers) and their rebellious age. It is always about finding your place, understanding where you fit into the world, blah blah blah.

    What does everyone think about this? Would you describe it differently? What other reasons do people have for joining and participating in these social networking communities?