Year: 2010

  • No Registration Needed! Need To Be Registered!

    I saw this posted up at the library today and chuckled quite a bit:

    What I’m pretty sure they are saying is that there is no extra registration necessary for their little Guitar Hero competition, but anyone who wants to complete must already be a pre-existing, registered member of their “Summer Reading” program.

    What are your thoughts on forcing these teens to be members of the “Summer Reading” program before they can even participate in the video game competition? It seems to me that they would not even know about it unless they visited the library to see the poster in the first place, though it is possible that they heard about it from a friend, saw it on a website, etc. In any case, the library has most likely already accomplished their main goal of getting the kids to come to the building in the first place (the same way retail establishments get you into the store with giveaways or sales in hopes you will purchase something else), so why burden them with extra restrictions? Sure, some kids will show up just to play the game and ignore all the lovely books and the fascinating learning establishment that encompasses them, but is it that big of a deal? Maybe there have been issues in the past with random hooligan kids, but even random hooligan kids should have a chance to walk past some books…!

  • Say It This Way ‘Cuz I Said So

    I won’t lie. I sometimes lurk around other forums. There are only a couple I regularly keep up with (my own, the FUNimation DB forum section)… but there are a couple others I have bookmarked that I check in on every couple of weeks. I feel somewhat of a responsibility to keep up with what the general zeitgeist seems to feel, think, and discuss. Even if they are discussions I have zero interest in participating in, if I am going to call myself an authority figure, I should at least be aware of what the current trends are.

    This thread on the GameFAQs “DragonBall – General Message Board” area piqued my interest. I have a morbid curiosity in seeing how people explain Japanese pronunciations to other people in textual form. Someone wanted to know how to pronounce “Kuririn” — a valid question, especially considering that I have been working on my own pronunciation of the name for years. I know how to pronounce it, obviously, but my linguistic lack of skills have always slurred my “r” into “d” sounds! I think I have gotten it down pretty well these days… though I am certainly no Julian ^_~.

    Anyway, this response made me chuckle:

    Krillin. You’re not Japanese.

    We have done whole podcast topics about “today’s fans with regards to the series and the way they view it (both the Japanese version and the English version, in relation to their [dis]placement)“. It is totally fine if you want to be that way — as Julian has humorously quoted (and I paraphrase), “If English was good enough for Jesus, it’s good enough for me!”

    Why bother with the “Japanese names”…? You speak English! It makes so much sense! We won’t even bother with examples like “Cell” and “Trunks” which Japanese-ify “English” words with their inherent extra syllables, but:

    • What about some of the other character names, though? Don’t you say “Kami“…? OK, fine — maybe you try to be self-consistent and translate/speak it as “God”. I will give you an “out” on that one.
    • Don’t you say “Goku“, which is a Japanese reading of the Chinese name for the Monkey King…? OK, fine — maybe you drop the “Son” surname to feel better about it and yourself.
    • Don’t you say “Tien“, which is a reference to something Chinese, never mind that it is not even how his name is spelled/pronounced in the original Japanese version of the show? I suppose this is pretty similar to the “Kuririn/Krillin” adaptation…
    • The name “Kuririn” is every bit of a pun-based name as “Ginyu“, which American fans typically write out and pronounce near-phonetically-equivalent to its original Japanese pronunciation — why is that one OK? Don’t you see the hypocrisy?
    • Don’t you say “Kamehameha“, which is a combination of actual Japanese and gibberish?
    • I am seeing hilarious conversations these days where dub fans are now trying to figure out which sounds “more cool” to keep, since the dub of (Z) Kai has changed things like “Destructo Disc” to “Kienzan” — their own overlords (the FUNimation English dub) won’t stay consistent for them, so they are left to flap about in confusion.
    • Worst of all… the Viz manga (you know, the English version) spells it as “Kuririn“. This has nothing to do with pronunciation, of course, though… but it somehow seems relevant, ya’ know?

    I mean, shit… what about other shows where a character’s name is a Japanese name…? Do you “translate” it for fear of being seen as anti-American? Do you call the author of the series “Bird Mountain“, and if so, how do you reconcile the fact that his studio is literally called “Bird Mountain“…?

    Why is it OK to keep some names with their Japanese pronunciations, and then disregard all others while scoffing at anyone who doesn’t choose to use your preferred dub’s spelling? Much like folks who have only read Viz’s translation (which has exclusively used the spelling “Kuririn”), I would wager that if the name was never changed to “Krillin” in the first place, these folks wouldn’t even blink at “Kuririn” all these decades later. I hate to play this card, since I am so sick of talking about it (and you are so sick of hearing about it)… but is it not simply because FUNimation just happened to have decided to change that name?

    It is entirely inconsistent. It is ignorant. It is fearful. It is arrogant. It is hypocritical.

    The mentality of “STFU your not jap spell/pronounce it dis way” is laughably moronic when you are using other Japanese-based (if not un-changed, entirely Japanese) character names in the same breath.

    Yes, I am right and they are wrong. I dare you to argue otherwise ^_~.

    (P.S. – Oh, and to answer the question… Japanese is pronounced very phonetically and with few exceptions. クリリン breaks down to “ku – ri – ri – n“. The ku is a short syllable that sounds close to the beginning of our word “cool”, the ri is a short syllable that sounds close to the beginning of our word “reed”, and there are two of those in a row, and then the last syllabic-“N” sound is pretty obvious in that it sounds just like it does at the end of our words like “pen”. It all slurs together pretty quickly so that it sounds like what I talked about here [MP3 example included]. “Krillin” is something that I feel is a totally legitimate transliteration of the name, but let’s not pretend that “Kuririn” is absurd.)

    (P.P.S. – To semi-quote myself being sarcastic recently… “Shit’s serious, yo.” No, this is not a big deal. At all. It does not affect anyone’s day-to-day life. Just felt like writing about it.)

  • Prized Possessions: Nakao’s Autograph

    We somehow lost our digital camera’s battery charger a while back. Since we buckled down and purchased a replacement one, I have been looking around for random things to take photos of. It is one of those cases where you do not know what you have until you have lost it… then you get it back and go nuts…

    I am sure I will get bored with taking photos of random things again very soon. Until then, I will populate a new blog category: Prized Possessions. I can be incredibly materialistic at times, and get a kick out of showing off the random crap I have accumulated over the years. Hey, some may call that a “character flaw”… I call it “great blog fodder”.

    It is no secret that I moderately worship at the feet of a one Mr. Ryûsei Nakao. It is not as creepy and overboard as I might lead you to believe — I mostly just play it up for amusement. At the same time, I really do think he is pretty amazing at what he does, and is worthy of the respect he receives. While Freeza is one of his best-known and well-loved roles, Nakao has brought his voice to tons of other engaging characters. I have recently learned about his role as Mayuri Kurotsuchi in Bleach (which makes so much sense…!), but one of my personal favorites is that of Iizuka from the Rurouni Kenshin OVAs (you know… the one OVA series… perhaps if I say that enough times, it will become true?). As a stark contrast to Freeza and Kurotsuchi, Iizuka is just a regular guy. OK, fine… he is a a mole within an organization and not really just “a regular guy”, but compared to some of the other notable characters Nakao has played, that is the best description possible.

    I think the guy is incredibly talented. Can you guess which of the items on this shelf is one of my most favorite things ever in the whole world like totally radical man?

    Meghan grabbed this for me at Animazement 2009 when Nakao was a guest of honor (alongside Trunks’ voice actor, Takeshi Kusao). Notice the autograph on there? Here is a close up:

    What did I tell you?! Nakao wrote my freakin’ name. Radical.

    I have been looking for something along the lines of a see-through (maybe glass?) cube that I can put the figure inside of to keep dust off the base. Any suggestions on what I could get?

  • Behind The Joke: Appule

    Regular fans of Daizenshuu EX no doubt have heard us drop Appule’s name in semi-sarcastic and humorous ways. It has grown into something of an “in-joke” over the years — it is funny enough on its own (“lolz random character”), but the way in which the joke continued to build upon itself adds a little bit to its mystique and hilarity, and may be worthy of discussion.

    So, hey. Here you go.

    Many years ago, I started working on a “Character Guide” for the website. It ultimately never turned into anything because I constantly bite off more than I can chew. Whenever I finished a page for a character, I realized I wanted to include even more information, and constantly found myself going back to do additional research. It was a never-ending cycle, so I eventually just gave up. Other areas of the website were far more important and useful.

    In 2004, while still working on the section, I decided to develop a page for a character that appeared for a very limited amount of time. I had already done characters like Nappa and Raditz who, while they were only around for a short period of time, could still be considered “major” characters. My stipulation for myself was the character that I did a page for next had to at least have a name — no random characters like “Jingle Village Filler Man #2”. One of the first characters that came to mind was Appule. He was one of the most minor of henchmen, yet the fact that he not only had a name, but had a name that was actually spoken aloud during the anime, is what solidified the choice for me.

    The character profile was slightly more interesting than others to write because Appule gained a palette-swap named Oran in the anime who occasionally replaced what might have been Appule in the manga — it was difficult to tell in black-and-white with so many henchman looking so similar to one another. I even enlisted the help of our forum to scan through some of the scenes and figure out exactly which character was absolutely Appule in which scenes.

    After writing the character biography page, I quickly adopted him as my scapegoat character for random jokes. What really solidified the joke for me was the Sparking! series of video games on the PlayStation 2 (and eventually the Wii) — so many new characters were being tossed into the game, I joked often (on and off the podcast) that when they announced that Appule was a playable character, we would know that they had finally begun scraping the bottom of the barrel. With the first Sparking! game featuring 90 playable characters and its sequel featuring 129, it didn’t seem like there would be many other notable characters to toss in.

    In December 2006, Namco-Bandai announced a port of Sparking! NEO (released outside Japan as Budokai Tenkaichi 2) for the Nintendo Wii. We received the game first in North America as a near-launch game for the console, but it took a little bit of time for the game to be released in Japan and Europe. As a fun extra for the delayed port, these versions received a couple new characters to the roster. Guess who was announced?

    Appule would go on to be a regular roster choice in Sparking! METEOR (released outside Japan as Budokai Tenkaichi 3), fulfilling his destiny according to my jokes.

    In 2008, TeamFourStar debuted their DBZ Abridged fan parody series. In the very first episode, Raditz makes an off-hand joke (after killing “The Farmer”):


    On Episode #0135 of our podcast, KaiserNeko confirmed for us that it was a reference to our recurring joke with the character, launching Appule to even further in-joke stardom.

    MIKE: And I have to say, I guess I’ll interrupt you, ya’ know, how you’re describing the process, there are certain jokes that almost seem directly aimed at Meri and myself.

    MERI: Hah, what?!

    KAISER: You know, that might actually have to do with the fact that I am a hardcore listener of your show!

    (a little later in the show)

    MIKE: I have to ask, was there an Appule joke early in that episode?

    LANI & KAISER: Yes there was!

    MERI: I thought so!

    MIKE: I didn’t hear it the first time. Meri was like, oh my god, they just made an Appule joke. I was like, really?

    LANI: “So this was why Dad said I couldn’t keep Appule…”

    MIKE: Yes! Ah, Appule, these guys are right up my alley!

    KAISER: Actually, ya’ know, when we wrote that joke I was thinking of you.

    MIKE: Aww!

    MERI: That’s so sweet!

    KAISER: That’s mostly because, I thought he’s the ONLY person who’s going to get the joke!

    That same year, I decided to pay tribute to my favorite, ridiculous, minor character in the series. I collected every single last bit of footage from the anime in which Appule appeared (including an episode during the Garlic Jr. filler arc where it seems like Vegeta kills an entire planet of Appule-esque characters), and tossed together a funny little trailer called “Dead In Two Episodes” in a couple hours. I did not end up using every last second of footage, but only because many of the scenes are just redundant shots of the exact same thing. For all intents and purposes, every scene of Appule appears in the trailer. I happened to finish the trailer in time for Anime Weekend Atlanta‘s “Professional” anime music video contest that year. It was nominated for “Best Trailer”, but I have to imagine it was only because there were so few trailers submitted to the contest.

    In November 2008 on Episode #0152 of our podcast, our buddy Jeff asked us about character name puns that had not been “completed”. For example, the Jump Super Anime Tour special completed “Vegeta” with “Table” (using the entire word “vegetable” now to form two distinct name puns). For whatever reason, Appule’s name was brought up:

    JEFF: Well, that kinda leads to the question, are there any other characters that haven’t filled out their pun yet?

    MIKE: Aahh… yeah!

    MERI: “Paragas” — “a”…!

    MIKE: “Broli” — “co”…!

    JEFF: No, no, wait. I could say Appule… Appu… Paragas…

    MIKE: He’s neither Saiya-jin nor vegetable.

    JEFF: True. But, like, “Appule” and “Paragas”, you could say “Appu… ra… gas…”… never mind.

    MIKE: So Jeff, you want Appule and Paragas to fuse!

    MERI: SOMEONE DRAW THIS!

    MIKE: Into what?

    JULIAN: Oh noooo!

    MIKE: What is the resulting fusion name?

    JEFF: “Appuragas”.

    Within a week, that drawing existed. Our listener Tekkaman-James created “Appuragas” for all the world to see:

    Just this year (2010), a new line of figures call “Freeza’s Force” has been seeing a release in Japan. While the first line contained the expected characters like Freeza himself and all of Ginyu-Tokusentai, the third line was set to contain Appule (along with plenty of other extremely minor henchmen). I was more than happy to place my order when he became available for purchase on Play-Asia!

    So that brings us all the way up through today. It may not seem it (especially after an action figure and even an appearance as a playable video game character), but there are plenty more places to take Appule. Hopefully we will see some more of him in the near future.

    Long story short, The Farmer has nothing on Appule. We also certainly would not some kind of short manga explaining “Appuragas” and his origin story…

  • Daizenshuu EX Removed From YouTube

    I was both anticipating (expecting, really) and dreading this day — today was the day that the “daizex” YouTube account was removed due to “copyright infringement”. What makes it so delicious is the “third strike” which resulted in the take-down:

    One of our “Inconsistencies” videos.

    For those who are unfamiliar with them, over at Daizenshuu EX we created a series of (so far) three videos in our “Inconsistencies” line (itself a multimedia extension of our “Filler Guide“). In conjunction with a podcast episode (where we discussed the same topic matter among several hosts), we would create a short, narrated video that showcased the differences between the original manga (comic) version of a scene from DragonBall and its later TV adaptation. In our first video, we presented a scene where one character (Vegeta) sees another character’s transformed state (SSJ Goku) in the TV version, which never actually happened that way in the manga, and what the ramifications would be from this. In our second video, we presented a scene where the villain (Freeza and Dodoria) who murders a character (Cargo) is changed when adapted to the TV version. In our third video, we presented a scene in which there is a slight change in the order of events in a scene (Piccolo pushing Goku out of the way of a blast from Freeza).

    In all three videos, panning and zooming shots from the original manga version are presented with original narration. A short clip from the corresponding TV episode (with subtitles of our own creation, since we are using the original Japanese version of the show) is played. To conclude, we recap with a couple more panning and zooming screen shots from both the manga and TV versions.

    They are basically nerd-erific showcases of dedicated love for the franchise. While we have not quite seen anything exactly along the lines of what we created, other examples do exist out there — our buddy MistareFusion created a great video that has fun analyzing what appears to be a very intentional nod to Star Trek in one scene from the DragonBall Z TV series:

    Are we using copyrighted works “without permission”…? Sure. Does that extend to even things like using music from the TV series, in addition to showcasing an actual scene from it? Absolutely. There is no delusion here.

    Is it “fair use”…? Let’s hold off for a minute on that.

    The way that the Digital Millennium Copyright Act (DMCA) works is that if any kind of provider or host (let’s say YouTube) is notified by a rights holder (let’s say Toei Animation) that one of their works is being improperly used, stored, transmitted, etc., that provider or host must immediately remove or otherwise take down the infringing material. There is no review process until after the material is removed — if and only if the creator of said infringing material (let’s say me) chooses to file a counter-claim (in which they are saying that the material is not infringing, may actually be fair use, etc.). Basically, if you are notified to take something down… you take it down without question, or face further action. The rights holder faces no immediate repercussions for issuing take-down notices to content providers — this means they can issue take-down notices willy-nilly in blanket rollouts and hope for the best under the (safe) assumption that everything will be taken down with no argument. There is the potential for a horribly chilling effect on free speech when organizations hide behind the DMCA to remove legal commentary (for example, issuing a DMCA take-down notice on something they simply don’t like, rather than something genuinely infringing), but that is not the subject of this post, and not something I have enough familiarity with to authoritatively rant about.

    YouTube works on their own personal “three strike” rule, whereby an account that receives three take-down notices from rights holders will be immediately deactivated. My main “daizex” account had received two notices of take-downs from YouTube regarding two prior videos:

    • While working on my review of Ayumi Hamasaki’s “Rule” CD single and DVD, I edited a short video clip from the music video to include on the page. Within minutes the video was removed from my account with a take-down notice from the music rights holder in Japan.
    • On April 1st of this year, we received a take-down notice on the opening theme to the video game DragonBall Z 3 (“Budokai 3”) for the PlayStation 2 (which can still be viewed here and here and here on YouTube via other users’ accounts). We subsequently removed other game-related videos from our account. This was legitimately just a case of, “We think this is cool and will post it up for folks.” There were no “education” or “review” pages associated with it.
    • This morning, we received the following e-mail:

    We have disabled the following material as a result of a third-party notification from TOEI ANIMATION CO.,LTD. claiming that this material is infringing:

    DBZ Filler Inconsistencies: Video #3
    http://www.youtube.com/watch?v=b_Y3KQRusWY

    This is the third notification we have received alleging copyright infringement in one of your postings. Consequently, your account has been terminated.

    If one of your postings has been misidentified as infringing, you may submit a counter-notification. Information about this process is in our Help Center.

    Please note that there may be severe legal consequences for filing a false or bad-faith notice.

    Sincerely,

    — The YouTube Team

    Were the first two claims pretty accurate? Sure. Does that diminish the accuracy or weight of the third claim? That’s up to you to decide. Personally, I think if anything is going to be called “fair use”, it is a video like one in our “Inconsistencies” series.

    The Electronic Frontier Foundation (EFF) breaks down the area of fair use as such:

    There are no clear-cut rules for deciding what’s fair use and there are no “automatic” classes of fair uses. Fair use is decided by a judge, on a case by case basis, after balancing the four factors listed in section 107 of the Copyright statute. The factors to be considered include:

    1. The purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes — Courts are more likely to find fair use where the use is for noncommercial purposes.
    2. The nature of the copyrighted work — A particular use is more likely to be fair where the copied work is factual rather than creative.
    3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole — A court will balance this factor toward a finding of fair use where the amount taken is small or insignificant in proportion to the overall work.
    4. The effect of the use upon the potential market for or value of the copyrighted work — If the court finds the newly created work is not a substitute product for the copyrighted work, it will be more likely to weigh this factor in favor of fair use.

    (A-1) Was our video commercial in nature?
    No. We were not enrolled in any revenue-sharing program via YouTube. We do not make any money off of Daizenshuu EX — while we do accept donations, any money received is put immediately back into the site for things like product reviews, hosting, etc. If you care to know, we’re in the hole. Always have been.

    (A-2) Was our video educational in nature?
    Maybe. While not a scholarly work in any way, an authoritative presentation of information could be considered “educational”. At the very least, it was “insightful”… or so we like to think ^_~.

    (B) What was the nature of the copyrighted work?
    Well, the copied work was creative (a fictional, animated TV series).

    (C) What was the amount of copyrighted work used in relation to its larger whole?
    Within our three-minute-and-sixteen-seconds video, the vast majority was original narration and still-shots from the manga and TV versions. Footage taken “verbatim” (for lack of a better phrase) plays between 0:30 and 1:26 (including fades in and out), meaning it is less than one minute in length, and less than one-third of the short video. As for an amount in “comparison” with the original product, are we comparing in relation to the one particular episode? An episode is roughly 22 minutes long. Are we comparing in relation to the entirety of the TV series? DragonBall Z is 291 episodes long, while its preceding and proceeding series have 153 and 64 episodes, respectively…

    (D) What is the effect upon the potential market?
    Our video is clearly not a substitute for the original product, in that we are constantly interrupting scenes with original narration and swiping them away to move onto the next point. We discuss roughly one minute or so of content from one TV episode of a long-running series. Furthermore, in this particular video we do not even discuss (never mind showcase) what is typically regarded as the most substantial and important “part” of the episode (Goku’s first SSJ transformation) — I personally think that is relevant to this fourth defense point, but you may disagree.

    So where do we go from here?

    I am not entirely sure. I think it is worth it to file a counter-claim with regard to this particular “Inconsistencies” video, but it is a lot of work for little value in return — which is exactly what the rights-holders are hoping for from an attitude out of those they issue take-down notices against. There is also the fact that some of the material on the channel as a whole was more legitimately “infringing”.

    In the long run, though, I do not need YouTube to host these videos. I could just stream them myself on Daizenshuu EX all on my own! One of the reasons I put them up on YouTube, however, was — of course — the massive audience potential. We serve such a niche audience with our website that it can be difficult to find the right ways to reach out to and extend that audience. Our goal is simply to spread our love and enjoyment of the series (and specifically the original Japanese version of it), and a lot of fans out there just have no idea where to look for something like that. We have had plenty of new, regular visitors tell us they found us video YouTube, via our podcast listing in iTunes, via seeing us at conventions, etc. They are all great ways to reach out to that audience, so it made sense to explore that avenue.

    The other side of me just wants to abandon it (YouTube being the “it”), though. We all know how ridiculous the comments are, and if we are not greatly expanding our audience there, then is it really worth it to keep producing for it? I am well aware (and have been constantly reminded), though, that the majority of people simply watch the video, smile, enjoy it, and move on with their lives. I consume media online in very much that same way. Positive feedback can be difficult to come by! While I joke that the negative feedback on the videos (from folks who generally are not our target audience to begin with) acts as a pretty huge hurdle to overcome in wanting to produce more, I recognize that plenty of folks out there actually do enjoy them and would not mind seeing more. With that in mind, I actually made a video showcasing the Bandai Playdia video game system exclusive to our Facebook page.

    So. Uh. Thoughts?

    (Oh yeah… curious to see that “Inconsistencies” video that resulted in the channel take-down? I tossed it up over on our Facebook page. Enjoy! We’ll see how long that lasts!)

  • Japanese DBZ Video Game Hilarity

    Every so often I like to just kick back and read through all of the various boxes and instruction books for my old, Japanese DragonBall video games. I happened to be scanning through the Super Famicom stuff this morning when I re-discovered the fantastic, not-entirely-“Engrish” splash text on one of the most acclaimed games for the generation, Sûpâ Saiya Densetsu (“Legend of the Super Saiyan“).

    One of the things that I love about the box is its use of “Super Saiya-jin” rather than the standard (even for Japan) “Super Saiyan“. Pronunciation issues and differences aside, “Saiyan” has almost always been the de facto standard for Japan’s own romanization of the term, so it is a little shocking to see an outlier like this.

    More than anything, though, the splash text as a whole just reeks with dramatic awesomeness, and at least one fantastic mis-spelling. Can you spot it?

    The strongest man in the space. SON GOKOU fights the series of the terrible baitles for our space. That’s where the legend of the Super Saiya-jin starts from. Burning blood!!

    What more is there to say? I have a bunch more examples like this to share… just gotta remind me every so often, folks!

  • My Podcasting Setup ~2010ver.~

    It has been over a year since I last wrote about and shared how the magic of podcasting goes down at Casa de EX. A lot has changed since then, but I just have not gotten around to writing up a new version. Our buddies over at the Unofficial One Piece Podcast asked the other day what we were using for a mixer, and when I pointed over to that blog entry, I realized just how out-of-date it was!

    So here we go. I am happy to present to you the ~2010ver.~ of “My Podcasting Setup“. As always, I do not claim to actually know what I am talking about. I am probably wrong with much of what I do, and writing about how I accomplish it is most likely only perpetuating bad habits and sharing mis-information.

    Oh, well.

    I have killed two computers over the course of doing the show for Daizenshuu EX. First I blew the sound card in our Shuttle, and then its power supply died. Both are easy fixes, but it just sits over there on the other desk because I have been too lazy to open it up. Once that went down, I shifted over to using Meri’s old desktop from ~2000/2001 as a secondary recording rig. I tossed Ubuntu on it, and as described in the prior article, I used it to line-out for a dedicated Skype track recording.

    All that is old hat.

    Over on the Mac, Jeff uses a great application called Übercaster to record us locally and any extra, isolated audio tracks (such as Skype, bumper music, etc.). I’m running a standard ol’ Windows XP install both on my desktop and my laptop, and I have gone with a little Skype plug-in called Call Graph. It just works. When running alongside Skype, it automatically records the entirety of a call once one begins, recording your own audio in the left channel, and the other side (be it a single person or a conference call) in the right channel, spitting out a stereo WAV (or MP3) the instant you conclude the call.

    Near as I can tell, though, it only records at 11 kHz — even if you tell it to record a 44 kHz MP3, it still records an 11 kHz WAV which it then converts to a 44 kHz MP3. This… is mostly serviceable. When you have folks like Julian who are just running a standard Logitech headset, anyway, the frequency of the audio file is not really taking much more of a hit than it already is due to the hardware. When we are done recording, I take the WAV into Audacity, split the stereo audio track, delete the left channel (myself), tell the right channel (Julian) to act as mono, and export the new, entirely-isolated audio track. Voilà.

    (If I am recording with someone who knows what they are doing, I sometimes just have them record locally on their own end and send me their final audio once we are done recording… though I always am recording a back-up just in case.)

    What about my own, local track, though? That I do not allow Call Graph to handle — I still record in Audacity at my standard mono, 44 kHz dedicated audio track. The two tracks (my own local track + Skype track) are easy enough to line up in Audacity for editing later on, either through a “1, 2, 3, clap!” or just from doing this for five years and understanding how a conversation is supposed to sound.

    I still use a combination of Levelator and Audacity’s built-in noise removal for my post-processing — nothing special there. I am also stuck in my own ways by using Adobe Premiere to line up the segments with their respective bumper music tracks for the final mixing and export. I just really like the block-based dragging and snapping for that final step, I guess.

    With that in mind, though, let us turn back over to the hardware.

    The driving force behind everything is still my Behringer Eurorack UB802 (~$50-60) mixer. It is a great, compact little guy with two XLR inputs, phantom power support, decent gain/volume control, plenty of line-in and out support, etc. The UB802 seems to go through phases of being available versus unavailable, but the standard Behringer 802 (~$60) is something I picked up for Jeff over the last holiday season, and it is essentially identical to my own.

    The main difference these days is that I have indeed jumped over to using a USB device to grab out the audio, rather than running an analog RCA-to-1/8-inch line-in cable. The Behringer U-Control UCA-200 actually came with the (larger) mixer that I use at work. It is their standard pack-in version with mixers, but the stand-alone UCA-202 (~$30-35) is what you will typically see for purchase online. I had spoken before about how the device takes over as the entire sound device for the computer — for example, I was unable to listen to the audio I just recorded through my headphones while it was plugged in. Once I stopped being an idiot and looked around a bit, I found that I could tell Audacity to still use the internal sound card for playback and use the U-Control device for recording, allowing me the same convenient usage I had always experienced.

    For any recording where we need more than two local microphones (such as a “Manga Review of Awesomeness” or something for vgconvos), I no longer daisy-chain the RadioShack mixer into the Behringer. Instead, I have Jeff bring over his 802 and daisy-chain that into my mixer. We use the same process of RCA cables going from “Tape Out” on his to “Tape In” on mine that would have been used from the old RadioShack mixer, but now it is done with higher-quality equipment. It still introduces extra analog noise that I would rather not have to deal with, however. I have my eyes set on the Mackie 1202-VLZ3 (~$300) mixer with its four XLR inputs and non-Behringer, genuinely-high-quality parts. Behringer stuff is “OK”, but I have had a few issues here and there with the mixers to the point where I probably will not buy their stuff again.

    Over on the microphone side, things are still pretty much the same… with the exception of what holds it for me. I am personally still rocking the MXL 990 condenser microphone (~$50-70), though these days it is supported by a boom stand. I am fairly certain it is the Samson BL3 (~$30), due to it not coming with a mic clip… but I no longer have the box to double-check that. Whoops. Sorry. The MXL 990 is just a tad bit heavy for it, but adjusting the three-legged support and balance of the boom extension will grant you just the right placement for comfort and not-falling-over-ness.

    The main reason that the microphone is hanging on its side is because I accidentally stripped the screw-tightening mechanism for the shockmount, and have not felt like spending the money for the replacement MXL-90 shockmount (~$35) just yet. When you can buy the microphone (which itself comes with a shockmount) for just a couple bucks more, it is difficult to build up the desire to spend money to replace one that is just hanging on its side and not entirely broken.

    Meri is still rocking the Shure 8900 dynamic microphone ($50). It is quite the handy mic to have around, since its included XLR-to-1/8-inch audio cable plugs in to the video camera I use at work, giving me a choice of a either a lapel mic or a hand-held mic. I double-wind-screen for Meri since her “pphf” sounds are a little harsher than my own. She is also still rocking the RadioShack “Heavy Duty Microphone Stand with Cast-Iron Base” (~$30), though it may be time to upgrade her to the Samson boom stand — they are just so nice to have! Comfort galore!

    I guess the last thing to address is live recording and broadcasting that we occasionally do. Lately we have been using Stickam for no particular reason above any other service. We tend to broadcast Lo-Fidelity live more than anything else, mainly because it is just the two of us in one local recording area, so anything that happens can be broadcast with no extra effort — everything is right there in one place. When you start tying in things like Skype streams… sure, it can be done, but it requires more effort than it is really worth for such a budget setup like our own. Live recordings typically have two computers: one is a standard podcasting station like any other show, and the second is usually my laptop running the webcam. Our mixers have the “Tape Out” / RCA output that we typically use to output to the computer, but there is also the “Main Out” — I run a variety of cables and cord adapters to get that 1/4-inch stereo output down to an 1/8-inch plug. This runs to the line-in on my laptop, mirroring the exact same sound that is otherwise heading out to another computer for the main podcast recording. Sure, there is some (negligible) extra noise being introduced/lost going through all those adapters, but since that particular stream of audio is exclusively going to the live broadcast (and not the archived version for editing/release), it is not that big of a deal.

    The next upgrade is going to be the room in which we record. Since moving into the new house, all recording has been done up in our loft. This is where we keep the computers, the old TV, CDs, DVDs, etc. It is a fantastic location (minus all the cat destruction, like my poor chair), but it is in a very open area. Sound bounces all over the place. When we have any more than two people, it starts sounding very “airy” in the recording, both due to the number of people (and thus the number of mics to adjust and compensate for) and the voices bouncing along the ceiling and down to the living room.

    We have a finished basement with several rooms. Right now, “the brown room” (which is the second room off the main area) is a disaster of storage space. Boxes, appliances, and assorted things of nothingness take up all the space. It is perfect for a little recording studio, though. It is just the right size, the walls are not tall, the door can be shut… lovely!

    Our Wi-Fi reaches down there, and since an entire show can be done with just one computer, there is nothing stopping me now from cleaning up that space and creating a great little recording studio in my basement. I might even get some extra sound-proofing padding for the walls… can you imagine how hot looking that place is going to be?! Speaking of “hot”, that is another perk to setting up shop in the basement — heat rises, and our loft starts boiling in the summer. The basement? Cool as can be!

    I think that more-or-less covers how everything is rolling right now. Does anyone have any questions about any aspect, or better yet, suggestions on ways to do things even better? Specific articles to read to bolster some mad audio skillz? I still consider myself a total audio n00b, though I think I have a couple other skills that I have picked up over the last couple years that at least helps put together some decent shows…!

  • “Rocket Knight Adventures”: Genius Level Design?

    You are going to get a little bit of meta-material and genuine game analysis in a single post. That is awesome.

    A few years back when I first pitched the idea of “vgconvos” to Andrew and Jeff, one of the first show concepts was to give the other person a somewhat-obscure game from your youth that was played extensively, allow them to play this game they otherwise had never heard of for somewhere between two weeks and a month, and then get back together to talk about it later on. This concept semi-evolved into the “Record Exchange” every nine-or-so episodes over on Lo-Fidelity, but it just never happened with video games. The main reason was that we are all simply at a point in our lives where we cannot guarantee that we will have the time to get together every month to do a podcast, never mind dedicate a couple weeks to a video game and then come back to also talk about it…!

    It is still an incredibly worthwhile idea for a show, and one that has somewhat been done in a couple different ways, such as the “Backlog” or “Game Club” sessions on things like Rebel FM. I really wish it was something we could do on a regular basis, but it just cannot happen. Andrew and I even had a few games that we would have used to toss at each other (Boomer’s Adventure in ASMIK World from me, and Rocket Knight Adventures from Andrew). I just absolutely adore the idea of giving something (a video game, an album, whatever) that has such a deep meaning to you… or at least just some rose-tinted memories… over to someone else with zero familiarity and seeing how it holds up.

    I have always kept the idea in the back of my head just in case something came along that would work out for the website. You know from reading our posts and listening to our shows that we are no strangers to diving back into older games, either just for the heck of it, or to legitimately see where this modern era of gaming all came from if we happened to miss a step along the way. You have seen me write about FPS games from ten years ago, and most recently, what many consider (myself among them now!) the best 16-bit Japanese RPG ever created. Sure, Andrew and Jeff may or may not have played some of those, but it was more a conversation with myself that you all happened to be able to peer in on.

    This one is a little different. Not entirely, but a little bit.

    I stumbled across a new store called Game Trader at the Quakerbridge Mall here in New Jersey. If you did not stop to look at some of the cases, it looked like any other generic GameStop-esque store… but then I saw the old video games! There was a splattering of the standard, big NES games and such, but one particular game caught my eye, and I walked out of the store pretty content with myself!

    About $7 scored me a copy of Rocket Knight Adventures, a cartridge I have not seen sitting around on any retro-store shelves in quite some time. Remembering that it was a game Andrew would have potentially tossed my way, and also knowing it will soon be seeing another sequel/revival for modern download services, I snatched it up.

    I am fairly sure I had never played the game before last weekend. Andrew and the rest of the Internet always spoke highly of it, so I settled in with the ol’ SDTV in the loft for some old-school gaming action. I would like to go on record as saying that my Genesis controller extension cable was one of the best purchases I ever made in the 1990s, and it was a nice help in getting my rear-end reaching to the couch instead of the floor.

    I was expecting something like a cross between Sonic the Hedgehog with some of the other typical 1990s mascot platforming action all mixed in nicely with some Contra shootin’ and slashin’ (courtesy of Nobuya Nakazato)… and that is exactly what I got.

    The enemies seemed a little sparse in some of the levels I reached, but there was a really nice balance of standard enemies, terrain obstacles, boss fights, and more. In fact, it seemed rather spastic in how often it would toss those different elements at me, and I could never really be sure how “far” I was into a level. I would be swimming and attacking enemies that shot scattering, blue lasers at me… only to find myself wading through a single screen of a terrain obstacle before I was then on another to the next area.

    It felt as if the level designers all came up with interesting little ideas completely independent of one another and then hastily had to stick them all together toward the end of the design process. “Hey, you… you worked on a water level, right? Me, too. Let’s just put them next to each other! Oh, and put that mine cart level right after us.

    The obligatory 1990s platformer mine cart level should have been obnoxious, but I found myself both cursing and laughing at it — much like a Mega Man game where part of the fun and challenge is remembering all of the nuances to avoid and jump over, I had a genuinely good time dying, instantly repeating the level, and getting just a tad bit further each time.

    What really blew me away, and what I will talk about with anyone who will listen, was — yet again — another obligatory stage for a 1990s platformer: the lava stage. The only enemy is the lava that continuously rises and falls, giving you ample opportunity to run across to the next ledge that places you just out of reach. If you are paying attention, the game gives you an immediate hint at where this level is going… but for first-time players who are not being particularly observant (like me!), a tiny bout of confusion followed by the “Aaaaaaaaa-HAH!” light bulb moment is what follows.

    You soon reach a point in the level where the overhang begins to obscure your vision of the ledges in front of you, eventually blinding you completely. How on Earth are you supposed to get across?! Impatient players may charge up Sparkster’s flying attack, used on prior levels to bounce around and over top high ledges. If you simply take a moment to analyze what the game presents to you, its genius soon makes itself apparent.

    It seems so simple, but I cannot think of a way to describe it other than it “blew me away”. Much like Andrew and I have discussed about Sonic games (specifically Sonic 2), you are forced to slow your ass down and actually analyze your surroundings. Without paying attention to the reflections in the lava, which is shown as soon as you start the level (there is that genius game design at work), it would be impossible to progress through the level.

    You have all the tools at your disposal, and the game hands them to you in bits and pieces as you need them — it is the platformer equivalent of something like the typical Zelda game design, where with each new weapon or tool you think back to areas that were previously inaccessible.

    Kudos to Rocket Knight Adventures for impressing me seventeen years after its original release. Now if only there were more tunes in the game… goodness, does that music get repetitive and over-used…

    Yes, one little aspect of one stage in an old video game prompted me to write a blog entry. That is just how I roll, folks. Fun little things that I notice and care not if anyone else gives a rat’s ass about is what drives my Internet content creation. I cannot be the only one, though, right…?

    How about you all? Is Rocket Knight Adventures a game you also hold in high regard? Was this a game worthy of our original podcast idea as Andrew suggested? Am I crazy for wanting to write about it just because of a silly lava level?

  • Pokemon HeartGold/SoulSilver American Save File Problem?

    Yesterday, I headed down to summon/fight/capture Lugia in my copy of Pokémon SoulSilver Version for the Nintendo DS. I had originally started the game on my “DS Phat”, but for the last several days, I had moved over to playing on the wife’s DS Lite. Never once did I go online with the game in either system, though I had locally traded between it and Pearl. I had been leveling up my Farfetch’d (since I planned on using False Swipe to reduce Lugia’s HP to 1). I had also captured a wild Farfetch’d and stole its stick for my own. I had taken “Shuckie” from the dude in Cianwood City to the daycare center with a Ditto to breed my own Shuckle. Once I had the egg and it was hatched, I tossed my new Shuckle into a PC box and returned the borrowed one to the maniac in Cianwood City. I loaded up on Poké Balls and surfed on over to the Whirl Islands. Right outside the cave entrance, I saved yet again (having done so many times along the way, of course).

    My battle against Lugia did not go as planned — I carelessly did not bring enough Poké Balls.  I reset the system and loaded things back up to try again with a better plan.

    I was outside Cianwood City. Farfetch’d was five levels back. He did not have his stick. All of my Poké Balls were back in my inventory. Interestingly, I no longer had my own hatched Shuckle, but I did have its egg, and “Shuckie” was back at the daycare center.

    … WTF?

    It was not just that the save was rolled back to a prior one… it was both that and a weird corruption of prior events. Is that even possible…?!

    I was idling in the Daizenshuu EX chat at the time, and immediately vented my frustration. It sounded like others may have had a similar situation occur, but there was some uncertainty about whether the game had actually been saved in the meantime. I next went to Twitter, where I almost immediately received a response back from someone that had a very similar thing happen to them… around the Lugia event, as well. Many folks told me about the Dutch release of the games, which had an issue with save files, themselves.

    My game seems to be fine (having saved a bazillion times, turning off the system, and restarting to confirm I still am where I think I am), though now I am retracing my steps. I have captured a dozen wild Farfetch’d again, and none of them have my precious stick…!

    I am going to have a lot more to say about this game in the near future, but this was certainly not something I expected to be writing about. In the near-200 hours I have logged on both FireRed and Pearl, never once did I ever encounter any errors that hindered my progress or rolled me back. Had this error been even the slightest more severe, it could have potentially made me drop playing the game all-together. Those that know me know how much I rail against back-tracking and replaying segments of games. I am extremely hesitant to turn off the system now in fear of losing progress — and not only progress, but legit legendaries in my PC boxes and on my team, carried over from the aforementioned FireRed and Pearl.

    I am not deeply ingrained enough in any Pokémon communities to know where to discuss this, so if any of you happen to be the VegettoEX of Pokémon… by all means, please share my story and offer any advice you may have.

  • Conversation 009: Shooting the Shit and E-mails

    It may take us six months, but we eventually hit you back with a show…!

    When we realized (upon gorging on pizza and beer) that the core group was actually all together at the same time and had a free evening, we decided we may as well just go ahead and record a show! Episode nine of the podcast is the embodiment of everything the show aims to be — a bunch of friends sitting around pontificating about video games. Sometimes we say stupid things and sometimes we say brilliant things, but the end result is a good time, and hopefully with a few guys you want to hear from.

    Andrew told us about playing everything from DJ Hero and Civilization IV. Jeff has been playing everything from Angry Birds to Boom Blox. Mike has been playing everything from Heavenly Sword to Final Fantasy 1. You all had e-mails with some top ten lists, and questions about everything ranging from English translation ambivalence to relationship advice.

    For your amazing convenience, here are some of the iPhone and PC games we spoke about during the show, as well as one article:

    Special thanks to all the folks who hung out with us the other night during the live recording of the episode! After you listen to the show to let us know what you think (and chime in on any of the opinions or questions), let us know how you best want to be notified about new posts and live recordings. Does the site warrant its own Twitter feed? A Facebook fan page? What do you think?

    Enjoy! Hopefully we’ll see you again sooner than six months’ time! Expect some blog posts from all of us in the meantime, of course!