Year: 2009

  • Podcasting Friends

    Let’s write about something a little more uplifting, rather than the other day’s dive into the depths of internet excrement! Yay!

    It’s no secret that I love podcasts. They provide an excellent complement to just listening to music, and for someone who works a job where my ears can be free when I want them to be and can be filled with that I want them to be filled with, I love that choice. What I especially love is when honest-to-goodness friends get in on the action, and especially friends that I don’t get a chance to see every weekend. It stinks that some of us only get to see each other during conventions (and lately weddings!) and a couple other points during the year, so whenever friends like to get in on the podcasting action and let me hear their voices throughout the day, I love it to death.

    I just wanted to give a brief run-down on some personal friends who are podcasting, hopefully toss some listeners their way, and remind them that they’re great people and it’s fantastic that we can share something so incredibly nerdy like podcasting.

    JEFF: Lo-Fidelity
    OK, this one’s kind of a cop-out answer, since now I’m “co-hosting” the show. Originally, Jeff and our buddy Brad (both of whom I’ve known from AMVs for many years now) started up the show to discuss indie music, do some reviews, discussions, etc. I absolutely adored it, because Brad’s one heck of a stand-up fellow, the nicest guy in the world, and has plenty of worthwhile opinions to share. I had an opportunity to guest-host in Brad’s place one episode (I think it was seven), and then I got just a couple more before the show went on hiatus. Almost exactly one year later Jeff decided to start it up again, this time with me filling Brad’s shoes (not an envious position to be in). We’re really hoping to get Brad on the show whenever we can, though, so that’s great. Even though I’m part of the show, it’s a completely different dynamic with Jeff hosting it. I just show up with my equipment, Jeff hosts/moderates it, does all the editing, most of the prep-work, posts it up, etc. I actually feel more “comfortable” (maybe “differently comfortable” is more accurate) with recording this way, as opposed to being the “host” of my other shows (even though I’m surrounded by co-hosts on all of them!). It’s a great dynamic, and when I listen to the show, I still feel like I’m checking in with Jeff to see what’s going on (even though he lives right around the corner and I was right there to record with him).

    BRYCE: Otaku Generation
    This is an interesting case, because I met Bryce because of the podcast he’s a part of. When Meri and I headed over to Pennsylvania one night to record the show after having been invited on, that was the first time we ever actually met Bryce. Since then, we’ve been able to hang out at conventions, have him over on Video Game Conversations, and just general hang out and chill like any other friends would. It’s been fantastic to gain a friendship through a hobby like that, and is one of the reasons I haven’t completely lost hope in humanity.

    KEVIN & BOB: The Appcast
    They literally just posted their first episode this week, but it was so great to hear Kevin and Bob (both of whom I’ve also known through AMVs for several years now) doing a show. I was so impressed and proud of their sound quality and organization with the very first show. I’ll admit that a bunch of us are total iPhone dorks, with Kevin and Bob being the obvious leaders (thus, the podcast), so it’s wonderful to be able to listen in on my friends geeking-out.

    In a nutshell, I feel like it almost lets me “hang out” with my friends a little bit whenever a new show is out and I’m busy at work plugging away at something. It sounds a little creepy and anti-social, I suppose, but it’s the truth. It’s not like we don’t actually get together in person! Really! I promise!

  • Video Game Club: “Half-Life” and “Halo”

    This is a little bit of a follow-up to a post I made back on November 30th, but I have a lot more to add with a lot more detail. I originally called this post “Platforming In FPS Games” but I ended up talking about a significant amount more than just that subject, so I think it fits in with the “Video Game Club” idea much better. There aren’t any significant “spoilers” in what I’ve discussed here (especially since I’m still so early in the games), so there is no “behind-the-cut” to hit and read the rest of the entry.

    I’m pretty sure I’ve mentioned this in the past, but I’m not the biggest fan of FPS games. After the obligatory Doom II and Duke Nuken 3D back in high school, I didn’t progress with the genre at all. Sure, I played a little Goldeneye 007 on Nintendo 64 like anyone else who owned the console, but not gaming on the PC at all (in arguably one of its “golden” eras), I simply never really had the chance to play them, and they never really entered my mind as something to even bother with.

    I think it was the combination of seeing Bioshock, Team Fortress 2, and Portal in 2007 that swayed me a little bit. The first was all about an incredible atmosphere, the second was all about a hilarious aesthetic and class-based teamwork, and the third was all about humor and ingenuity. More than weapons, more than speed, more than the number of polygons, and more than anything else, those aspects made me take a second look at the genre.

    I played through the demo of Bioshock (once on the 360, and even then again on the PC) and really enjoyed what I played. I picked it up on 360 sometime last year (and even just a couple weeks back for $5 on Steam… just to have it around) but haven’t gotten around to playing any more of it. I’ve dabbled here and there in Team Fortress 2, but the game is essentially unapproachable for general multiplayer action for anyone who isn’t already an FPS master. I’m sitting on my save at the last level in Portal, and loved every minute I have played in it (I’ll get around to beating it, I promise!).

    Within the last month, I decided that before playing any more of these games (including the Half-Life 2 series of games, which I obtained via The Orange Box), I was going to dip a little back into the past and play a couple older games to see how the genre has evolved at least over the last ten years (if not longer). I had asked for the first Halo as a Christmas present last year, and it’s been sitting in my collection ever since. I picked up the first Half-Life on Steam a couple months back when they were running the special $1 sale on it to celebrate its 10-year anniversary. With these two in tow, the golden standards of PC- and console-based FPSing, I figured I would have a great and educated jumping ground.

    The first thing I confirmed for myself (which I’ve mentioned before, but it bears repeating) was how much of snob I’ve become for mouse-and-keyboard FPSing, despite hardly caring about the genre at all. I played through a little bit of the demo for Portal: Still Alive on 360, and was immediately thrown off with the (by-comparison) clunkiness and slow response time. Andrew mentioned on the podcast recently how he played through the 360 version with absolutely no problem, but had never actually played (at least seriously) an FPS on the PC to really compare the controls. To come in with a total “n00b” perspective with absolutely zero pre-conceptions and honestly give all types of control schemes a chance, I can honestly say that given the opportunity, I would always pick mouse-and-keyboard over dual-sticks, and I have a hard time understanding why anyone would ever choose differently.

    Let’s talk about the actual games, though.

    Being so unfamiliar with and terrible at FPS games, and therefore multiplayer sessions being nothing more than an endless and frustrating cycle of spawn-kill, I really enjoyed being able to dive into the single-player campaign of Half-Life. I love stories, narrative, flow, etc., and so far it’s delivered on all fronts (note that I just finished “Office Complex”, the third “level”, last night). I understand that it’s a game from 10 years ago, so I’ve been able to forgive the quirky mannerisms of some of the NPCs (which actually makes them more endearing than I think they otherwise would be). I haven’t gotten too much of the “story” yet, but the flow it’s riding along with has been near-perfect so far. I’ve only seen one hint of the “G-man” (I know I’ve missed some), but it was wonderfully creepy and enthralling. I’d love to tell you more about it, but I really need to get further along in the game before I can say a lot more.

    There is one part of the gameplay I’d like to slightly rant about, though, and it happens to be the original title of this column (before I ended up writing so much more than I anticipated): platforming in FPS games. I neglected to mention earlier that I played through a bit of the first Turok game on Nintendo 64, and this may have been one of the moments in FPS gaming that turned me off for a while. I personally have an incredibly difficult time “platforming” in first-person. By that I mostly mean precise jumping. Whether it was from little circular cliff to little circular cliff in Turok, or hanging box to hanging box in Half-Life, I have a horrible time doing it right. My sense of depth is completely thrown off, and I have almost zero “sense of self” with regards to my surroundings. I know a lot of readers/listeners wrote in to say that it’s something you get used to with time (which I can completely see happening), but as-of-yet, I am still suffering from the same plague.

    Let me showcase two examples that drove me absolutely insane just within the “Office Complex” level. In this first example (the second-to-last area within “Office Complex”), you need to get up into that little vent/corridor, which will lead the way to hopping atop the moving conveyor, and ultimately across to the next section. I can’t describe or count the number of ways and times that I tried to get in there. I even pushed a giant box from one end of the level back to this room (all Zelda puzzle-solving style) just in case I need to jump from the ledge across from the vent up to the box and then up into the vent (needless to say, I didn’t need to do that). Despite the fact that I had been doing several running crouch-jumps towards that area, it never worked. Well, that’s not true. Eventually it worked. I have no idea what I did differently, but somehow I managed to squeeze myself up in there. I had actually not played the game in maybe a week or so because I was “stuck” in trying to get myself up in there, so it was quite a relief to not have to drop the game simply because I couldn’t control myself properly in level three.

    That wasn’t the end of my frustration, though. Anyone who knows the game much better than I ever hope to will know exactly what came next.

    That’s right. Climbing up ladders, jumping to other landings, jumping to more ladders, and getting to the top of an elevator was my next task. I amazingly only died once before I got to the last ladder (and that was my own fault for not paying full attention to the game). The last jump looks so incredibly easy, and should have been a piece of cake. However, this is probably the one spot where I died in the game more so than any other spot thus-far. Despite it being directly in front of me, I absolutely could not get myself to jump straight across and grab onto the ladder. I always seemed to end up too low, ladder completely within my sight but not my grasp, and then found myself plummeting to my death below. I stopped counting how many times I died, but I eventually grabbed onto it and finished the level.

    This means that my experience with Half-Life so far has been complete enjoyment of the story/narrative, the characters, and even the enemies… with the major “fault” being one tiny element of the gameplay! Unfortunately, that one “fault” has been enough to frustrate me into not playing the game for at least one week’s period of time, and intimidate me from playing as much as I otherwise would probably want to.

    Let’s leave behind Half-Life (except to make comparisons) and turn over to Halo, a game that came out three years later. Almost immediately upon starting the game, I could see just how much of a new groundwork Half-Life had laid for the genre with its scripted events and mostly-obvious level design choices to lead you in the right direction. While not as memorable as the monorail sequence that begins Half-Life, the beginning of Halo does many of the same things by introducing you to the game’s world, the basic control schemes, the important sub-characters, the enemies, and more. I especially liked the back-and-forth choice you are offered with regards to inverted or standard control with the right control stick; it crossed the fourth wall just barely enough to still make sense in-universe, but make you smile at the same time.

    I have definitely played much less in Halo than I have in Half-Life (only about an hour or so, completing level two, “Halo”), so I do not yet have as much in-depth insight into my own gameplay as I will upon finishing a few more sessions with the game. To tangentially relate the discussion back to the original topic (being platforming in FPS games), the only “platforming” problem I have had so far was more in the vehicle usage than controlling Master Chief, himself. I had a very difficult time controlling the Warthog, especially when I would need to change directions. I felt as if it were almost driving too fast, giving me little in the way of response time. Yes, I flipped myself over countless times. Yes, I had to get out and punch the Warthog out of a corner so I could hop back in it (once accidentally exploding myself in the process). I think I will have an easier time controlling the vehicles in Halo than I will jumping around from box to box to ladder to ladder in Half-Life, but I suppose that remains to be seen.

    It would be impossible to talk about the two games without mentioning the vast difference between each main character (Gordon Freeman and Master Chief, respectively). The “silent protagonist” shtick certainly isn’t something unfamiliar to me (having played plenty a Legend of Zelda title), and I have to admit I was pretty surprised when Master Chief actually spoke (albeit during cut-scenes), as opposed to Gordon who remains completely silent at all times. I don’t have much more to add to this part of the discussion just yet, as I feel I’m far too early in each game to do a fair comparison in that respect.

    Those of you still waiting to hear about my experiences with Final Fantasy VI, fret not. I have continued into the game some more, and I will absolutely be delving into more thoughts and ponderings with it. Until then, let me know what you think about this particular topic, and what your experiences have been. I feel like I’m in a totally new world, and I look forward to (hopefully) finishing these two games and maybe even moving on to their sequels (eventually… remember, it’s taken me ten years to get to Half-Life).

  • iTunes “DBZ” Placement

    Now that the holidays are pretty much over, I’m going to try and get at least a little something up here more often than not. Consider this one of those little things!

    iTunes is a very mysterious entity. We have only a vague, outsider understanding of how things are ranked. That’s why it is very important to optimize your shows with keywords in their title and descriptions. This is something I absolutely did consider when starting up the podcast for Daizenshuu EX, but the final decisions definitely aren’t completely working in my favor. That’s not to say things are “bad” or “not working”… let me explain and show you!

    When I started the podcast for the site, just like the canned intro says every week, I wanted it to be an extension of the website rather than its own separate entity. Sure, it can stand on its own (so can the website without the podcast), but they tie together and complement each other nicely. That’s why I decided against calling it something like “OMG DRAGONBALL DRAGON BALL DBZ PODCAST”, and simply went with Daizenshuu EX – The Podcast. We have “DBZ” in the description of the show (“DBZ discussions, reviews, and the latest news from…”), but…

    Consider when someone comes along and puts those keywords right in their title rather than just the description. There are a couple podcasts to go along with blogs for the upcoming live-action movie, and there’s something called Dragon Ball Z Universe! – The Podcast (which appears to be by a fan of our own website and podcast, but doesn’t really seem to be an actual audio podcast, and more like PDFs delivered via RSS every so often). This was all fine and good, since if you’re searching for “dbz” or “dragon ball” or “dragonball“, anything that came up would be entirely (OK, mostly) relevant.

    Now there’s a “podcast” simply called Abridged, which as far as I can tell is completely unrelated to the production any of the actual “Abridged” series out there, and is just some guy or gal collecting episodes and putting them up for download via an RSS feed (thus the “podcast”). This is completely fine; don’t misunderstand me. However, since the “Abridged” phenomenon is getting so huge, even though they don’t have any of TeamFourStar‘s DBZ Abridged episodes up in the feed yet, simply referencing those entities by name seems to be pumping up their “relevance” in searches according to iTunes.

    Again, don’t misunderstand me… I have no problem with these “podcasts” (which isn’t an entirely accurate term for some of them) getting attention and an audience. That’s awesome. Far be it from me to tell anyone not to create content and get fans! The problem lies with our own show, being what I consider the most relevant for those general search terms (we cover anything and everything DragonBall, as you know!), getting pushed out of the most-visible locations!

    When you do a search for “dbz” in the iTunes store, we used to show up as one of the two podcasts in the mini-section “Podcast” bubble at the top. No longer true!

    Now you have to click through to see us.

    In a further bout of confusion, we don’t show up at all for a search of “dragonball“, but show up as #43 in the general search for “dragon ball” (and still needing to click-through on the “Podcast” bubble to find us there).

    So let it be known that for ultimate visibility, it certainly helps to have a more generic name! That’s OK… in my delusional world, we’re the best at what we do ^_~. And hey, if YOU dig what we do, spread the word! Tell a friend! That’s what shonen is all about… friendship and camaraderie!

  • The Death of EGM, and More-Or-Less Death of 1UP

    I was going to write an entry today linking over to my personal blog where I reviewed the first volume of The Legend of Zelda manga released by Viz, or I was going to talk about how I finally sat down and played a little over an hour of the first Halo last night (and thought it felt a lot like how Half-Life started, which I’ve also started playing)…

    But it all seems pretty pointless, now.

    I’ve been pretty depressed about the 1UP fiasco since last night. It’s almost like a bunch of my friends just died. It’s that emotionally effective right now. OK, so not quite (let’s not get out of hand), but I don’t know how else to describe it.

    If you have absolutely no idea what’s going on (and yet somehow still read this blog, which boggles my mind), the 1UP network has been sold to the Hearst Corporation / UGO Entertainment. Along with this comes the closing of Electronic Gaming Monthly as a magazine, and something like thirty layoffs at 1UP (including the entire audio and video team).

    It’s no secret that I’ve been an EGM fan since the days of Ed Semrad (I think I missed Steve Harris in the earliest days). I saw Ed go, John Davison come in, John leave, Dan Hsu step up, Hsu leave, and finally we had James Mielke with the last stand (I’m sure I missed someone in there). Fighting game reviews from Sushi-X were always amusing. Trickman used to be relevant before the rise of the internet. The import previews were amazing, in-depth, and under-appreciated. I have the multiple Sheng Long April Fools jokes. They even temporarily “got me” with the Sonic & Tails being in Melee prank. I have plenty of issues of EGM^2. There are far too many memories for me to relate, and far too many boxes piled up with issues dating back to the early 1990s that I love to go through every so often. I’m pretty sure the first issue I got that started my long string of subscribing was #51 from October 1993, but I was able to go back and pick up another great issue from even further back at some type of yard sale around that year or so… issue #29 from December 1991.

    Just like a lot of the guys ‘n gals that worked there up until today, I basically grew up on EGM. But now it’s essentially over. Sure, everyone is going to move on to new things and I’ll have absolutely no problem following along with them and their wacky adventures (just like when ZDTV/TechTV dissolved), but that special spark is going to be gone.

    I actually found myself overdone with EGM around 2002. I was certainly still into games, but I guess the internet just really killed off any interest I still had in subscribing to and purchasing magazines (and I had quite a few over the years… EGM, GamePro, Nintendo Power, Sega Visions, Ultra Game Players, GameFan, etc.). Some time around 2006, though, after getting interested in doing podcasts on my own in the year prior, I rediscovered what had become 1UP. EGM was a part of it, but it was something much bigger.

    Quite honestly, it was the podcasts (namely 1UP Yours and The 1UP Show, but also Retronauts and EGM Live / 1UP FM) and video shows that brought me over to 1UP, and even back to EGM. Many of the faces I knew were gone, but some still remained around in some capacity. When John moved over to What They Play, he still stuck around to do 1UP Yours and a column in the magazine. “Shoe” (not to mention Crispin Boyer) stuck around for quite some time, and a little part of my childhood died when they decided to leave 1UP/EGM in 2007 (even with the start of Sore Thumbs, it wasn’t the same).  All the “newbies” that had no name recognition for me became part of the group (and some of them had been around for plenty of years, without me actually knowing)… Shane Bettenhausen, Garnett Lee, Jeremy Parish, and then the true new-blood (“the kids table”) like Nick Suttner, Phil Kohler, David Ellis, Matt Chandronait, Ryan O’Donnell

    I never got into the PC side of things too heavily, so I never listened to GFW Radio, but the guys like Jeff Green and Shawn Elliot also became mainstays for my further readings and guest-appearance enjoyments.

    I could just type out every single staff member from 1UP, because they all became “friends” to me the same way that I imagine a lot of my longtime website visitors and podcast listeners across all my sites and shows may see me, but to an even deeper level. This is just an in-my-free-time gig, but for them, this was their job. Through text, audio, and video, we got glimpses into their worlds, their thoughts, their experiences, and everything in between.

    This group as a whole is essentially gone, and while they’re all amazing guys ‘n gals that will have no problem landing on their feet (those let go, anyway), it still bites the big one. Seeing it coming for the last month (via Gamasutra) didn’t help matters at all. Sure, Destructoid had a halfway-interesting take on the financial figures which rings true in today’s world, but when you have someone like me that only came back to 1UP and EGM (as a paying subscriber, no less!) because of the podcasts… well, the math isn’t that simple, is it, corporate America?

    I already got a text from Bryce earlier today lamenting the loss. I’ll be picking up an additional January issue of EGM to frame up for the wall (yes, Mielke said there will be one last issue to come out, but it sounds like it will be digital-only). Those that I didn’t already have followed on Twitter are all set up so I can follow along with “my buds” in the future.

    How about you all? What are you feeling?

  • Full-Text RSS Feed

    I’ve made a couple changes in the coding of the blog, and you should be able to subscribe to the feed and get full-text entries showing up in your RSS reader (like Google Reader) rather than just the summary.

    The feed URL that should should be using (and is now linked throughout) is: https://www.vegettoex.com/blog/feed/

    By the way… if you read this blog and haven’t responded over on this entry letting me know you’re here, absolutely do so! I’d love to know who’s checking this thing out. Thanks so much!

  • “The Legend of Zelda” Manga Review

    I decided to start up a new category of postings over here on WTF EX. It makes sense to review things on blogs, so that is exactly what I will do! I can’t promise just how often I’ll actually review anything, but since this struck my fancy, I’ll just go for it.

    As you may or may not know, I’m a somewhat big fan of The Legend of Zelda. In fact, two of the series’ games make up my top three games of all time. I have a strange history with the series after 1998, though. I found myself really wanting to enjoy Ocarina of Time, but simply losing interest (and quite frankly, becoming horribly bored with the game) after getting about halfway through. I tried playing another three times since then, and each time I got through less of the game before it bored me to tears. I started Wind Waker and got to the second dungeon before my now-classic “randomly dropped the game” syndrome kicked in. I didn’t play Twilight Princess at all, and instead watched Meri play through the entire thing. See, she’s the 3D fan for the series, while I champion the 2D games. It all works out in the end.

    Regardless of this fact, I still adore the story and implementation of Ocarina of Time in nearly every way, even if I never got through the game. To know that there was a manga series about it certainly raised a nerdy interest in me, and when I heard that Viz would be bringing it state-side, I was all over that.

    I think it’s really important to take a quick look at the ways in which I’ve viewed Link as a character, though. With the exception of Zelda II‘s wonderful, “I FOUND A MIRROR UNDER THE TABLE“, Link has essentially been mute from his debut onward (with the additional exception of fighting noises from the N64 era onward). This, however, is only in gameplay. There have been other areas in which Link has fleshed himself out a little bit, and I wanted to look at some American and Japanese examples that form my idea on just who exactly Link is before diving into the manga review.

    With the games themselves out of the way (and ignoring anything and everything on the CD-i), there’s no getting around the Super Mario Bros. Super Show‘s special Friday inclusion of the Zelda cartoon. Link suddenly became a snarky horn dog, far removed from the emotionless splash of pixels we had all become used to playing. The iconic, “Well excuuuuuuuuse ME, Princess!” ended up defining Link as a character for many fans for many years, probably up until around the time that more games came out to help wash away the memories (don’t get me wrong; I enjoyed the show!). It seemed like an all-too-obvious American, 1980s/1990s take on the character, and is certainly the most distinct of any incarnation.

    Let’s jump over to Japan, though.

    The first Zelda manga I ever picked up was actually a gift for Meri sometime shortly after 2000; it was one of the 4-koma comic series. For those unfamiliar, think of your typical American comic strip in a newspaper. The panels are the same size, run consecutively/chronologically, and tell a short (usually humorous) story. Series like Azumanga Daioh also were released in the 4-koma style. In this particular manga, there are a whole bunch of these very short (funny!) strips throughout the issue. Picking up bombs, finding hidden places… all the usual scenarios you would expect to play in a Zelda game are represented. While I cannot fluently read any of the text, the artwork is enough to get the hilarity across.

    At Otakon 2007, one of the Japanese bookstores was unloading cheap copies of Akira Himekawa‘s manga, so I picked up two random volumes. These would be the versions that Viz would eventually bring out to the US about a year later. I didn’t do much other than flip through them, but I could tell that Link was at least talking with other characters and going about with his adventures almost exactly as we saw (and played) in the respective video games.

    This takes us up to the American release of the manga, and the actual “review” of it (geeze, it seemed like it took a long time to get here!). With all of these “versions” of Link in mind, it was tough to jump into this and figure out how to accept him as a character. Add to that the fact that Viz brought it out under the “Viz Kids” label, and as a guy in his mid/late-20s, you start really wondering how or why you should read it at all.

    Yes, there will be “spoilers” in this review (both for the original story from the game, as well as new plot points added to this manga).

    Since this particular manga tells the story of Ocarina of Time, I found myself assuming the role of that Link in my head, and I did so pretty easily. I knew where the story was going and how it was going to get there, but also knew that some plot points may be different.

    It was a little tough to get used to a character that was so verbose, especially since Ocarina of Time (the video game this manga is based on) really solidified the “mute” Link. He clearly has “conversations” in the game, but you only ever get the OTHER characters’ side of it. Instead, the manga presents us with a character not afraid to show emotion both with his body and his voice, and even has plenty of internal monologue moments. It makes sense, and most likely wouldn’t work too well as a manga without these traits (though I’m sure plenty of doujinshi have explored this).

    The story had enough nods to exact scenes from the video game to satisfy that itch, but also presented enough new plot points and character development to make me want to read it rather than just go play the game for myself, instead.

    Things directly from the game that I liked included Saria waiting for Link by the bridge on the outskirts of the forest, carrying Princess Ruto around for a while inside Jabu-Jabu, and shooting an arrow into the painting to fight against the ghost/spirit version of Ganondorf.

    Some of the new elements are what really help the story shine, though. The Stalfos that gets personified as something more than just a random, nameless bad-guy (it meets and battles Link both in the past and future) was a nice touch. One of the most heart-breaking parts of the manga was Link’s little dragon friend that was corrupted into an evil beast, which Link was forced to behead and kill in order to save the Gorons.

    Even with a couple of these more “intense” story moments, they are not enough to bring the entire package to anything more than standard kids fare (and at times, maybe a little too childish). The Zelda franchise wouldn’t attempt to show its slightly darker side until Twilight Princess (though I’d argue that the Nightmares in Link’s Awakening did it first), so while it does make sense to have this particular manga be so heavy on the children focus, it might partially alienate the fans that have grown up with the series looking to jump into the manga. Sure, the manga is eight years old at this point, but I don’t see myself having too different an opinion on these elements eight years ago, either.

    At the same time, what else should I expect? Nothing, really. I expected a children’s manga, and that is exactly what I got. Perhaps I was hoping for a couple extra bits here and there that might be more “adult” in tone, but it was not meant to be. That being said, I don’t mean to diminish what is actually presented and done well, which is the vast majority of what I’ve read.

    I found the artwork a little busy and confusing at times (I had the same thoughts recited back to me by Meri, so I know I’m not alone). The logical flow didn’t always seem so logical, and the fading of edges and spreads could be misleading. The art seems to be very shoujo in style with trends of shounen story development (and with “Akira Himekawa” actually being a pen name for “A. Honda” and “S. Nagano” [both women], and the Zelda series also having a strong female fanbase, this makes a lot of sense).

    One thing that made my inner-nerd rise up in protest (both figuratively and literally, in that I couldn’t resist pointing it out to Meri) was the note on one of the in-between-chapter pages showcasing Link on top of Epona which says, “It’s unusual for him to hold his sword in his left hand.” Sorry, ladies! Link has exclusively been left-handed throughout his entire history, and wouldn’t be shown holding a sword in his right hand until the Wii version of Twilight Princess at least six years after this manga’s publication! Sure, it’s just a minor thing, but if they were going to make such an obvious note of it, that note should not be so glaringly incorrect!

    One important “defect” with this particular Viz version of the release is the misalignment and binding of some of the pages (mostly toward the middle and later on in the volume). It seems to have been placed too far into the middle of the book, rendering the ends of some sentences completely unreadable. Hopefully this is fixed in future printings (this particular version I own is the first printing from October 2008).

    While I have only gotten around to reading the first volume of the Ocarina of Time series (of two total), I look forward to grabbing the second volume and all subsequent releases (hopefully Majora’s Mask, etc.). Volumes one and two are available now from Viz under the “Viz Kids” label for $7.99 a pop. It’s a nice way for me to quickly re-experience games that I enjoy in theory, but can just never fully get into when I sit down to play.

  • My Podcasting Setup

    My buddy Kevin has asked me a couple things about my podcasting equipment lately, so I decided it would be helpful to a few people if I just put it all out there. In the end though, I don’t know how “helpful” it will be, since anyone with more experience than me will see my utter incompetence with audio! I have next to no idea what I’m doing, but I’ve somehow managed to create shows that sound at least halfway listenable. You’ve already read about my “podcasting empire”, so feel free to check out any of the shows to get an idea for how it all sounds (keeping in mind that we record Lo-Fidelity over at Jeff’s on his computer, though it’s all my equipment + his own microphone).

    So back in mid 2005, I decided I was going to jump on this “podcast” bandwagon with Daizenshuu EX. I was looking for something “new” to try out, and I always liked doing things bigger & better with that site. For our first episode, I’m pretty sure I used a very cheap (~$10) headset I had lying around (which has since broken itself into a million pieces because it was so cheap). After that, I moved on to what most people seem to do when they have no idea: RadioShack!

    Before getting into that, I should at least mention the way I record things. With Daizenshuu EX, we try to have Julian on as much as possible (which can be difficult when he’s over in Japan, but we do our damndest). I have found that for me, the best way to record him on my computers has always been to have CPU #1 output Skype to CPU #2, which records Julian on his own audio track. You may hear Dave & Joel do a “1, 2, 3, *clap*” during their recordings; turns out we do a very similar thing. This lets me line up the claps on both audio tracks so I can edit them together in sync with one another. I actually do the clapping myself which gets recorded on both tracks. I know, I know… I just said that Julian gets recorded on his own track. Let me explain.

    My main computer is a Windows XP machine (started out using our Shuttle, but have since moved on to our big XPS; this doesn’t really matter, though). All of the recording stuffage from our local side goes into the “line in” port on the computer. Here are my audio properties while recording:

    You’ll note that the “Line-In” port is muted on the local side. This is a bit misleading. What it is actually doing is preventing any audio coming in over that port from being output from the line-out port. In a nutshell, it comes in (and gets recorded), but doesn’t go out. This allows me to:

    (1) Run Skype on CPU #1
    (2) Record myself on CPU #1
    (3) Only have Skype’s audio running over the line-out port to CPU #2

    Is this a great way to do things? Probably not. Are there better ways? Probably. It works for me, though. It allows me to have separate audio tracks for each of us, which means I can process the audio differently for each of us (there is more “clean-up” that needs to be done on Julian’s than on our own, mostly just due to it being over Skype).

    Right now I am outputting to a computer running Ubuntu, which itself records into Audacity, the same as on my Windows XP machine. In this particular case, the OS on CPU #2 is completely irrelevant… it just needs to record whatever I want to send to it.

    You might still be asking how I line up my own claps on both audio tracks if I don’t record myself on CPU #2. Easy. I temporarily “un-mute” that line-in on CPU #2, so I’m recorded on both tracks. Once I clap, I just turn it off and it’s back to Julian by himself being recorded on CPU #2.

    So let’s get back to equipment. After abandoning crappy headsets for an episode (or two; I don’t remember), I was off to RadioShack. I ended up getting their more basic equipment, which worked perfectly fine for a while. In fact, it still works, but we’ve since eclipsed the sound quality by miles.

    I started out with the RadioShack 4 Channel Stereo Sound Mixer ($30). It’s an incredibly basic little mixer that has four 1/4-inch inputs with their own individual volume controls, two sets of RCA inputs, and one set of RCA outputs. I have never really used those inputs, but the output goes from the RCA-to-1/8-inch (standard headset) adapter, which would be plugged into the line-in on CPU #1. For mics, I bought a bunch of their cheapest unidirectional dynamic microphones (~$20-30; similar item). Since everyone was recording into their own mics, unidirectional seemed the way to go (recording from just one, head-on direction). I eventually purchased their cheap omnidirectional microphone ($30), but never did much with it.

    That stuff worked for us for… well… I don’t even remember. Quite a long period of time. Maybe two years…? With a combination of tweaking levels and working with other software (things like Levelator), I was able to get it sounding halfway decent. There was a huge room for improvement, though, and once I realized we were actually serious about this, I decided to upgrade equipment.

    To this day, though, I still use their desktop microphone stands ($11) and gooseneck microphone extensions ($8). I also have their standard “Heavy Duty Microphone Stand with Cast-Iron Base” ($28), which is mostly used for playing Rock Band, though we also toss Jeff’s mic into it (since his mic doesn’t use a shock-mount like the MXL 990s). Definitely time to upgrade to some boom stands, though. Anyway…

    When it was time to upgrade equipment, I figured that since I didn’t actually know the technical ins-and-outs of audio, I should get some quality material, but not go completely overboard. After doing a bit of research, I ended up with the Behringer Eurorack UB802 ($60) for a mixer, and the MXL 990 condenser microphone ($50-70). I am able to get a really nice sound out of these, which is leagues ahead of anything I was able to get out of RadioShack equipment.

    That only covers me, though. What about Meri? What about other local guests? Well, I suppose I could have gotten the next step up with the Behringer mixers with additional XLR inputs for mics (I actually did get the 1202 for work earlier this year, which is great), but we have been able to manage. I tend to end up with Jeff’s microphone here a lot, so if it’s here, I toss it over to Meri (or I have another MXL 990 sitting around, which also works). For the record, Jeff has a Shure 8900 dynamic microphone ($50).

    More than two of us? That’s a problem, since the 802 only has the two XLR inputs, and I can’t get enough volume/gain out of the old RadioShack mics by plugging them directly into the 802. I need to pre-amp them with… gasp… the old RadioShack mixer.

    Yep. For right now, if I have three or more people locally recording, I use a combination of the Behringer and RadioShack mixers. The RadioShack mics go into the RadioShack mixer like always (and up to a volume of about three or four), which then gets output as a whole over to the “Tape In” on the Behringer mixer. That can allow me up to six people locally recording with their own microphones, though this is not an ideal situation. Any more than one extra mic starts to really contribute to extra noise, which is a real pain to deal with cleaning.

    So that basically takes us up to today and how we record shows. I do all of my recording into Audacity, and use a combination of its own noise removal filter and Levelator to balance out shows. I actually piece together segments with their bumper music over in Adobe Premiere, since I like the easy drag-and-drop of the timeline more than trying to do it in Audacity.

    My typical Daizenshuu EX workflow looks something like this:

    (1) Turn off cell phones, test levels, make sure everything’s recording on its proper audio track, etc.
    (2) Record actual episode
    (3) Export the two individual audio tracks from each computer
    (4) Toss each audio track into Levelator
    (5) Bring the levelated audio back into a new Audacity project
    (6) Run noise removal on each individual audio track
    (7) Drag both processed audio tracks into another new Audacity project
    (8) Line up the claps from each audio track
    (9) Edit episode
    (10) Export, encode, etc.

    There’s still so much for me to learn and things I specifically want to learn about, but it’s pretty daunting. I’d love to upgrade to a bigger mixer at some point. I would also love to learn about things like noise gates and compressors (I’ve had my eyes on the DBX 266XL Compressor Gate for a while; ~$120). I’ve heard Rym note a few times that for podcasting purposes, dynamic mics are better than condenser mics, so I’d like to investigate that a little more (I do think that my mic picks up more than it should and then messes with the balance a little bit; I also can’t wait to move and not have things like our current loud refrigerator always being picked up). I’d also like to move toward non-analog input. I’ve played with the Behringer U-CONTROL UCA200 USB Adapter (UCA-202; $30 sold separately) that came with the 1202 mixer, and it does help cut out a tiny bit of noise. Unfortunately, the USB interface seems to take over and negate what I’m used to doing with the muting input going to CPU #2, which totally throws off any Skype recording I would need to do.

    So that’s basically it! If anyone’s interested, I’d be more than happy to further explain how I do things, but I have to follow that up by saying that I literally have no idea what I’m doing and continue to be learning as I go along. I’d love additional suggestions and clarifications from people if you have anything to offer!